==Consequences==
The Amstrad CPC was one of the best 8 -bit computer computers of his time in term of graphical capabilities. But this had a price...well, a weight in term of CPU ressources.
As so many games were ported from the "inferior" Spectrum, the Amstrad range could hardly benefit from its main advantage.
Quite disapointing, when you are the happy possessor of a "powerfullpowerful" Amstrad CPC 6128...with a fast disc drive and 2x64Ko 2x64KB of Ram, a good colour palette of 27 shades... to get a games designed for a cassette 48Ko 48KB almost mono-colour computer, and not that compatible in fact...
As a result, so many games were slowlerslower, painfully animated, with a bad gameplay... AND had badly ported graphics too.
*C64 had better sounds, scrollings and Sprites sprites capabilities.*Spectrum had less power taken by Video RAM, so could handlle handle animation or scrolling more easily, with less need to precisely programm program with exceptionnal exceptional care.
Amstrad had to be specifically programmed in order to get good animations. Yet Speccy ports weren't re-programmed in such way. Also, even graphical datas data were larger than their Speccy's counterpart...
Also, games in Mode1 Mode 1 could have been good despite the lack of colours...if only those colours were used properly more often.
As a result, most Speccy and C64 fans rarely give Amstrad the credit it deserves.
Games with no need of scrollings and with re-coded graphics actually could be good...
It is also a mis-conception misconception to believe the screen was down-sized downsized in those games to gain processor ressourcesresources... It was only done to use the Speccy graphics more easily, and we can doubt the code was (re-)designed so such a screen reduction would even gain CPU ressourcesresources.
==Examples==