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Robocop

659 bytes added, 08:03, 20 February 2010
/* Gameplay */
==Gameplay==
On most it was the common Ocean sideways scrolling shooter (although this was the first to employ the sprites that would later be re-used in Batman: The Movie, amongst others), but the game was great fun to play.  Based on the arcade machine, the game saw you take on the roll of Robocop, stomping from left to right in a spree of killing bad guys.
The villains attacked from both left and right, as well as the windows or platforms above.
They attacked on motorbikes, and with chainsaws, shotguns and grenades,adding to the cornucopia of explosions around you as soon as you pressed the fire button to start.
The 8 bit formats differed from the arcade and 16 bit versions in their levels, although the gameplay was largely the same. Also the Amstrad and Spectrum version are quite close, implying a probable Crossdev. Robocop had limited ammunitions supply and could get extra munitions in game. Also some special bullet with enhanced features. When enemies were too close to you, Robocop used his fist instead of his gun as in [[Shinobi]]. Despite the lack of "Jump" in gameplay, you can take stairs, so some levels are not only horizontal.
In between blasting levels, you were presented with various distractions;
a photofit section to identify your next target, and the brilliant recreation of the scene where you shoot the bad guy in the nether regions through the womans’ skirt (although you were supposed to hit him in the head!)
 
The Amstrad version was in mode 0 and known for nice colourfull graphics.
 
It feature a Scrolling.
As said above, the game's engine was mainly re-used for the "Batman the movie" CPC's port available on CPC and Plus cartridge, yet a direct-disk-t-cartridge unmodified port.
Also the Amstrad port features well executed digitised voices at the begining of the Play(not on Cassette/464 version).  It is considered as a classic from the CPC games, the kind of game you have to play to feel the CPC experience.
It wasn't too hard and despite a bit slow, remain interesting to this day.
== Information ==
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