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Robocop

811 bytes added, 07:47, 20 February 2010
Part man. Part machine. All Cop.
 
An adaptation of the Famous Robocop franchise, more specifically the first film from Paul Verhoeven in 1987.
The seminal playground film of the 80’s, this ultra violent film translated well to many home computer formats.
==Gameplay== On most it was the common Ocean sideways scrolling shooter (although this was the first to employ the sprites that would later be re-used in Batman: The Movie, amongst others), but the game was great fun to play. Based on the arcade machine,the game saw you take on the roll of Robocop, stomping from left to right in a spree of killing bad guys.
The villains attacked from both left and right, as well as the windows or platforms above.
They attacked on motorbikes, and with chainsaws, shotguns and grenades,
In between blasting levels, you were presented with various distractions;
a photofit section to identify your next target, and the brilliant recreation of the scene where you shoot the bad guy in the nether regions through the womans’ skirt (although you were supposed to hit him in the head!)
 
The Amstrad version was in mode 0 and known for nice colourfull graphics.
 
As said above, the game's engine was mainly re-used for the "Batman the movie" CPC's port available on CPC and Plus cartridge, yet a direct-disk-t-cartridge unmodified port.
 
The game's engine is nice to play, yet perhaps a bit sluggish and the lack of the ability to Jump may seem a bit odd.
 
 
Also the Amstrad port features well executed digitised voices at the begining of the Play.
 
== Information ==
It was composed by Jonathan DUNN.
 
It is to notice that the music is in no way inspired by film's score from the late Basil Poledouris (who also made Conan the barbarian, starship troopers, the blue lagoon...).
Here are some videos in relation with the chiptune :
{{#ev:youtube|sbt3RXR1wJk|300}}
 Another Remix, more Rock orientedand redone with modern instruments.
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