Home
Random
Watchlist
Settings
Log in
About CPCWiki - THE Amstrad CPC encyclopedia!
Disclaimers
Open main menu
Changes
Isometric 3D
6 bytes added
,
17:34, 30 January 2010
/* Video modes */
The square pixels from Mode1 was usually prefered for real Isometric.
Yet games in mode 0 managed well with
it or
other parallel projections type too.
==HUD==
← Older edit
Newer edit →
MacDeath
4,585
edits