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Isometric 3D

612 bytes added, 16:11, 30 January 2010
It will feature technics in creating Isometric 3D and graphics.
[[File:3diso.jpg|320px|thumb|left|samples courtesy from www.olivierleborgne.com ]]
==Masked sprites==
 
A proper isometric render need to get masked sprites so they may appear upon the background.
 
==Video modes==
 
The square pixels from Mode1 was usually prefered yet some games managed well in mode0 too.
 
==HUD==
 
a problem with Isometric was the need to put HUD in corners of the screen.
As a result, it was rarely possible to add extra colours thanks to raster interrupts because the HUD often cross the games windows (horizontally).
 
==Scrollings==
 
Few Isometric games actually included scrollings as an Isometric engine is quite heavy for the system.
 
Yet PacMania is a notable exemple.
[[Category:Isometric 3D| ]][[Category:3D]][[Category:Stub]]
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