==Consequences==
The Amstrad CPC was one of the best 8 bit computer of his time in term of graphical capabilities. But this had a price...well, a weight in term of CPU ressources.
As so many games were ported from the "inferior" Spectrum, the Amstrad range could hardly benefit from his main advantage.
As a result, so many games were slowler, painfully animated, with a bad gameplay...AND had badly ported graphics too.
*C64 had better sounds, scrollings and Sprites capabilities.*Spectrum had less power taken by Video RAM, so could handlle animation or scrolling more easily, with less need to precisely programm with exceptionnal care. Amstrad had to be specifically programmed in order to get good animations. Yet Speccy ports weren't programmed in such way. Also, even graphical datas were larger than there Speccy's counterpart...
Amstrad had to be specifically programmed in order to get good animations. Yet Speccy ports weren't programmed in such way.
Also, games in Mode1 could have been good despite the lack of colours...if only those colours were used properly.