1,297 bytes added,
09:44, 14 October 2007 == General ==
There are various Z80 assemblers which you can use to develop games for the CPC.
I always test on an emulator first then when the program is complete I test it on a real CPC.
Once you have your binary file you have two choices depending on if the game will be for cassette or disc.
Cassette:
- Use 2CDT to add the files to a Cassette Image File (CDT)
- Then you can run the program on the emulator the same way as you would run it on a real CPC
Disc:
- Use CPCFS or CPCXFS to put the binary files into a Disk Image file (DSK)
- Then you can run the program on the emulator the same way as you would run it on a real CPC
Cross Assemblers:
Pasmo
== Testing on a real CPC ==
== For cassette ==
- Use Tape2WAV to convert the Cassette Image file (CDT) into a WAV file.
- Connect your CPC (CPC664 and CPC6128 have a cassette input) to the Line-Out output of your PC soundcard
- On the CPC type:
|TAPE:RUN"
- Start your WAV player
- Set the volume to maximum
- play the WAV file
- Wait for the program to load...
== For disc ==
If your CPC has a 3.5" disc drive then the easiest method is to transfer the DSK to a 3.5" disc using the PC.
- Then use CPCDiskXP to write the DSK to a 3.5" disc drive
- Put the disc into your CPC's 3.5" disc drive and type
- |B: RUN "<gamename>