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Video modes

67 bytes added, 4 July
''Contains stuff from Wikipedia.''
The standard [[video modes]] or '''Screen Modesgraphics modes'''.
As a Colour Personal Computer, perhaps the Amstrad CPC best argument (beside being cheap, fully equipped and well rounded) was it's video capability. Yet this was also more demanding for the Z80 to handle compared to other lighter players such as ZX Spectrum.
Also Amstrad's Video RAM was shared with the Z80 RAM. This and a cheap concept with fewer custom chips to ease the CPU could turn it into a sluggish snail if badly programmed.
Yet colourful games with few scrolling requirements, reflection games such as [[Klax (cartridge)|KLAX]]... were perhaps the easiest medium for a CPC to shine above other 8 bit computers.
Too bad too few graphically-heavy Role-Playing Games were produced.
*To set a CPC palette on modern Graphic softwaressoftware.
This kind of picture can be obtained on a real CPC (through mode0 and Rasters) in order to test the monitors, and also to understand at first sight how the Colours logic works.
 
[[File:Stretched CPC palette macdeath.png]]
==='''12-bit RGB of the PLUS'''===
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