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8BP

9 bytes removed, 22:26, 16 April 2018
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8BP (8 bits of power) is a library composed of several [[RSX ]] commands for creating games using Amstrad BASIC.
'''Description'''
Manual (available at https://github.com/jjaranda13/8BP) is in spanish....but now i am translating it to english! if you want to help me, you are welcome. There is an english draft version uploaded
videos Videos at youtube 8BP channel: [https://www.youtube.com/channel/UCThvesOT-jLU_s8a5ZOjBFAyoutube 8BP channel]
'''Main features:'''
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- * 32 sprites with clipping, overwrite, ordering and colision detection.* animation sequences, and macrosequences. Any sprite can change automatically its animation sequence depending on its parameters Vy,Vx* multi-directional scroll (based in command MAP2SP)* allows in-game music based on WYZtracker 2.0.1.0 tool (commands MUSIC and MUSICOFF)* layout ( which is a kind of "tile map"), with colision detection.* only takes 7.5KB, leaving 24.5KB for BASIC programs. 8BP reserves 8KB for sprites and 1.3KB for music, but your BASIC program can have up to 24.5KB length* STARS command for sand effects, rain, snow and stars planes.* commands for move N sprites at the same time (such as MOVERALL, AUTOALL, ROUTEALL...)* routing sprites through user-defined routes, simplifying game logic. These routes can be loopings, jumps, complex trajectories or whatever* inks animation command (RINK) for racing cars games, bricks. etc* complete sprite editor included (SPEDIT).* customizable mini character set for printing in mode 0 (using command PRINTAT)* Pseudo 3D capability for "pole position" style games (racing games, tanks, etc)
- animation sequences, and macrosequences. Any sprite can change automatically its animation sequence depending on its parameters Vy,Vx - multi-directional scroll (based in command MAP2SP) - allows in-game music based on WYZtracker 2.0.1.0 tool (commands MUSIC and MUSICOFF) - layout ( which is a kind of "tile map"), with colision detection. - only takes 7.5KB, leaving 24.5KB for BASIC programs. 8BP reserves 8KB for sprites and 1.3KB for music, but your BASIC program can have up to 24.5KB length - STARS command for sand effects, rain, snow and stars planes. - commands for move N sprites at the same time (such as MOVERALL, AUTOALL, ROUTEALL...) - routing sprites through user-defined routes, simplifying game logic. These routes can be loopings, jumps, complex trajectories or whatever - inks animation command (RINK) for racing cars games, bricks. etc - complete sprite editor included (SPEDIT). - customizable mini character set for printing in mode 0 (using command PRINTAT) - Pseudo 3D capability for "pole position" style games (racing games, tanks, etc) 8BP is always under development, but new versions always are retrocompatiblebackward compatible. Current version is V32
'''forum thread'''
'''Available Games created using 8BP'''
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- * mutante montoya (platforms /maze) - * anunnaki (space ship arcade, vertical scroll) - * nibiru (space ship arcade, horizontal scroll) - * mini-pong ( a simple version of classic "pong") - * mini-invaders (a simple version of classic "space invaders") - * fresh fruits & vegetables (platforms with horizontal scroll) - * 3D Racing one ( 3D racing game)
[[Category:Programming]] [[Category:BASIC]] [[Category:Software]] [[Category:Programming software]]
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