A book that explains the basic ideas behind 2D and 3D graphics. All examples are made in basic. The programming examples are made in some sort of generic basic. The examples are easy to convert to any basic. The conversion is very easy. A small subroutine must be appended to the end of each example, the routine just takes the coordinates and scales the coordinates into the right boundaries, depending on the computer question.
There are special guidance on how to convert the examples into Amstrad locomotove basic and Commodore 64 basic.
This book is probably a Danish translation of a German book!
Information
Title: | Computerkunst og grafik |
Authors: | Alex Brück |
Publiser: | Teknisk forlag |
Year: | 1987 |
Pages: | 150 |
ISBN: | 85-571-0981-8 |
Contents
01. Indledning 02. Krav til udstyr 03. Enkle tegninger 04. Figurer 05. Bevægelse og formændring 06. Mere komplicerede tegninger 07. Afkortnings-rutine 08. Strukturer og felter 09. Komplet 2-dimensionalt tegneprogram 10. Ind i den 3. dimension 11. Perspektiv 12. Mere om perspektiv 13. Sekskant-mønster programmet 14. Hexprisme-program 15. Multistruktur-program 16. Multiprisme-program 17. Ring/spiral-program 18. Elipsoide-program 19. Appendiks 20. Ordliste 21. Omsætningstabel (Basic) 22. Variabelnavne 23. Commodore 64-Rutine 24. Amstrad CPC 464-Rutine 25. IBM og kompatibel rutine