Changes

Isometric 3D

15 bytes added, 15:47, 1 October 2011
[[File:Graphical projection comparison.png|right|320px|thumb|Projections, courtesy from wikipedia]][[File:3diso.jpg|ight|320px|thumb|samples courtesy from www.olivierleborgne.com games :Head Over Heels, Batman, Super Hero, Sweevo’s World et Hydrofool. ]] ''This page is intended to complete the Category:Isometric 3D, check the categories at the bottom of this page to get more related links.''
[[File:Graphical projection comparisonIt will feature technics in creating Isometric 3D and graphics.png|320px|thumb|Projections, courtesy from wikipedia]]
''This page is intended to complete the Category:Isometric 3D, check the categories at the bottom of this page to get more related links.''
 
It will feature technics in creating Isometric 3D and graphics.
Isometric 3D is a representation of 3D with a total lack of perspective.
*'''Dymetric projection :''' often when Mode0 is used as the large pixels naturally tend to this.
 
 
==Masked sprites==
A heavy job is needed to define the masks and sprites "priority" so the 3D effect works : the background elements being obscured by the foreground elements.
 
 
==Shadows==
Yet games in mode 0 managed well with it or other parallel projections type too.
 
==HUD==
Yet [[Pac-Mania]] is a notable exemple of scrolled parallel projection game, its Oblique projection being more suitable for scrollings as it need only 1 diagonal scrolling and 1 horizontal scrolling.
 
==Pixel Art==
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