Changes

Extended RAM Softwares

1,320 bytes added, 17:35, 4 February 2011
   =HISTORY IN THE MAKING= ==Common Beliefs== Despite the short lived CPC664, the Amstrad 8 bit ranges are divided into 464 and 6128. It is an old Debate to tell wether the Extra RAM is to be used or not. And from countries to other, many Amstrad user's actually have only 64K configurations... The moot point was that 6128 was useless as anly a small little handfull of softwares actually used it, thus only the Demoscene and hardcore coders could see any advantage in it. But actually no one knew how many softwares actually used the extra RAM banks and how ? in which purpose ? ==Modern Scene production== As put in evidence when RickDangerous 128+ was released. Some users complained that they only had a 464+ and couldn't run the game. But Fano (Eastereggs team) shown the Amstrad world that the proper use of the extra RAM Bank could lead to radical improuvement in Games.  Many Demoscener also consider the 6128 configuration to be the minimum.   StarSabre lead to some debate wether it should be only 64K or get a better 128K version, and got it. The debate is also on wether should a production use even more than 128k Ram or not. ==A difficult Task==Task To set the definitive and complete list was then a necessity. This list was done by Kukulcan on the Website CPCpowerafter the topic was launched at CPCrulez's Forum on an idea from MacDeath..
It is sorted in alphabetical order and in French at the moment.
WIP.
 
=GAMES=
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