As usual, a Raster is included, just for nothing !
Sprites managed to feature a bit more colours, yet were afflicted by pseudo colour attributes : 8x8 pixels tiles were 1 bit coded, buta but sprite could feature different inks.
Sprites were not masked too, as unmasked sprites were a trick to avoid Colour Clashes on ZX spectrum...
Yet the bad part : it came to Amstrad CPC from the AtariST, but stoped a byte at the Speccy before...
==The good Aspects==