[[Image:Advanced 419px_Advanced Programming Techniqueson the Amstrad CPC 464.jpg|right|thumb|250px|Frontpage]]
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Introduction.
1 - Basic BASIC.
2 - Representing memory locations.
3 - Strings and things.
4 - Array¡ Array¡.
5 - Pokeing around.
6 - A choice remark.
7 - Sound advice.
8 - Amstrad sprites.
9 - Bits and pieces.
Appendix :
1 - Useful system jump block routines.
2 - Inks and luminance value.
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