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A book that explains the basic ideas behind 2D and 3D graphics. All examples are made in basic. The programming examples are made in some sort of generic basic. The examples are easy to convert to any
basic. The conversion are very easy. A small subroutine must be appended to the end of each example, the routine just takes the coordinates and scales the into the right boundaries.
There are special guidance on how to convert the examples into Amstrad locomotove basic and Commodore 64 basic.
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