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MultiPlay

13 bytes removed, 31 May
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About usages: - Reading from BASIC with 50Hz interrupt is fine to handle a fast char pointer with acceleration. - Reading from ASM with 300Hz interrupt is fine to handle a fast pixel pointer with acceleration. == Technical information I/O ports ==
Port &F990 : 0321RLDU : Input A, joystick and buttons
&F996 and &F997 ports are unused.
 
 
About usages:
 
- Reading from BASIC with 50Hz interrupt is fine to handle a fast char pointer with acceleration.
 
- Reading from ASM with 300Hz interrupt is fine to handle a fast pixel pointer with acceleration.
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