== Origins ==
Started by a teacher from the Alicante University who happened to be part of the Amstrad Spanish retro-scene. He found that having modern students to try to code ona on a machine from 1984 (with very limited RAM and CPU ressources) is a challenging and excellent exercise to prepare them for a proper course in computers.
This contest rewards the best and most creative developers in the retro scene, capable of making the best video games for Amstrad CPC 464. A Ceremony is organized, with livestream broadcast and many guests figures from the current or historical Video game industry and scene personnalities.
Bacause the Amstrad CPC is both a limited 8bit machine and a well rounded one : has sound, colours, straight-forward video modes, needs everything to be coded due to lack of very specialized co-CPU... and because those machines were suppsoed to be tools to learn computers (the OS is basically a coding interface/language), this may be some clever learning experience that a whole past generation of badroom coders used to live and now they are the executives and major projects leaders of the industry.
While originally opened to student from the university, it went on to be a more open contest, with veteran sceners as well as past students and contestants trying to progress or win some of the prizes.
Each year, a huge batch of productions (of various quality standards) are realeases thanks to CPCRetroDev. The top 10 usually display proper quality on par with historically commercially release games .
On One of the main rule is to stricktly adhere to Single load CPC464 specs and limitations, but some contestants would release updated/upgraded version of their game after the contest to allow for RAM extentions or Multiloading or extra content.
Some specific set of tools such as [[CPCtelera]] were developed to help the contestants and students.
== TimeLine and Winners ==