|}
==== Notes ====
1. The sprite data is packed, with two sprite pixels per byte. Bits 7..4 define the first pixel and bits 3..0 define the second pixel.
| ASIC is waiting for byte from unlock sequence. e.g. if "2", ASIC is waiting for &FF, the first byte of the unlock sequence. if "3" ASIC is waiting for &77, the second byte of the unlock sequence.
|}
=== DARS Chunk (Winape) ===