- progressive GFX appearance
- 512 simultaneous colors plasma (with dithering)
- screen break opening
- 3D tunnel with progressive colors
- dots sprites, ending with 4 huge balls
- 320 colors GFX with hardware sprites for details
- 64 colors high resolution wobbler
- textured rubber bar with many (dis)torsions
- 3D wasp with multi-layers offset mapping technic, combined with rasters and hardware scrolling
- variable font endscroll with fading and blended lines
Music featuring DMA sid voices all the time and samples from dots sprites part until the end