Spindizzy | ||
---|---|---|
Developer | Paul Shirley | |
Company | ||
Publisher | Electric Dreams | |
Musician | ||
Release | 1986 | |
Platform(s) | CPC, Atari 8-bit, C64, ZX Spectrum | |
Genre | Arcade | |
OS | ||
Game Modes | Single player | |
Controls | ||
Media | ||
Language | ||
Information |
Spindizzy is a 1986 isometeric action/puzzle game by Activision in the vein of the earlier Marble Madness. The game is about navigating the 3-D terrain with a gyro-shaped probe called GERALD, collecting jewels and trying not to drop into the bottomless pit that surrounds the visible terrain. There are ramps, trampolines, and other features that require a skillful buildup of momentum, while switches on the floor control machinery such as elevators.
This game was followed up by Spindizzy Worlds on 16-bit machines such as the Amiga, Atari ST and SNES.
Video
{{#ev:youtube|eCgKfMLjsFc|450}} {{#ev:youtube|4lwcbccgpCQ|450}} {{#ev:youtube|XHNokiLOF0w|450}} {{#ev:youtube|1bqHFeyWje8|450}}