Last modified on 6 January 2013, at 17:50

PCN May 1985

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Creating Amstrad Games with a Bang

When writing games for the Amstrad CPC464, with explosions, it is sometimes an enhancement to make the screen shudder during the bang. The first two OUTS turn it out; the second two turn it off.OUT &BC00,8:OUT &BD00,1 OUT &BC00,8:OUT &BD00,0The following routine is a simple, but flashy way to clear the screen:LOCATE 1,1:SOUND 130,0,50,3,0,0,1:PRINTSTRING$(25,11);