This mouse is supported by The Advanced OCP Art Studio.
Technical
Position:
Port FBEEh READ: Kempston Mouse 8 bit X position Port FBEFh READ: Kempston Mouse 8 bit Y position Note: The position values aren't reset after reading. To calculated the distance since last read: dist=new-old, old=new whereas, dist=00h : no move dist=+01h..+7Fh moved right/up dist=-01h..-80h moved left/down
Buttons:
Port FAEFh READ: Kempston Mouse Buttons bit 0: Left Button (active low) bit 1: Right Button (active low) bit 2..7: unknown
Review (German)
From an article about the "Amstrad Consumer Show" in german magazine "Happy Computer 12/1986":
- "Bewundern Sie auch die Maussteuerung eines Atari ST oder eines Schneider PC? Bei Kempston gibt es für 69,95 Pfund auch für Ihren CPC oder Joyce so eine komfortable Benutzeroberfläche. Die Maus entspricht dabei völlig dem Standard mit zwei unabhängigen Tasten. Das mitgelieferte Desktop-Programm braucht sich vor den Brüdern auf 16-Bit-Computern nicht zu verstecken."
Get mouse position on screen
Calculating the mouse position from the information given on the Kempston mouse ports is easy.
We will proceed in 2 steps:
1. Calculate mouse pointer location on a virtual screen that has a 640*400 resolution. 2. Translate position from the virtual screen to the current CPC screen mode.
Here is the algorithm in pseudo-code:
// initMouse initializes variables and centers the mouse pointer on screen function initMouse() { maxX = 639; maxY = 399; // centering the mouse pointer on the screen virtualX = maxX >> 1; // virtualX = maxX/2 virtualY = maxY >> 1; // virtualY = maxY/2 // store raw mouse values oldX = inp(&FBEE); oldY = inp(&FBEF); // get mouse pointer position refreshMouse(); }
// refreshMouse has to be called before you redraw the mouse pointer (ideally every frame) function refreshMouse() { // get raw mouse values rawX = inp(&FBEE); rawY = inp(&FBEF); // get the relative mouse displacement since last call deltaX = rawX - oldX; deltaY = rawY - oldY; // store raw mouse values oldX = rawX; oldY = rawY; // calculate new unclipped virtual position virtualX = virtualX + deltaX; virtualY = virtualY + deltaY; // perform clipping if (virtualX < 0) then virtualX = 0; else if (virtualX > maxX) then virtualX = maxX; if (virtualY < 0) then virtualY = 0; else if (virtualY > maxY) then virtualY = maxY; // now we translate position from the virtual screen to the current CPC screen mode mouseY = virtualY >> 1; // mouseY = virtualY/2 if (mode2) then mouseX = virtualX; else if (mode1) then mouseX = virtualX >> 1; // mouseX = virtualX/2 else if (mode0) then mouseX = virtualX >> 2; // mouseX = virtualX/4 }