Last modified on 20 March 2012, at 05:49

Wolfenstrad

Revision as of 05:49, 20 March 2012 by Gryzor (Talk | contribs)

Demo by Optimus with graphics by Voxfreax and music by Sice. It showcases a ray-casting engine resembling the Doom title; the user can actually navigate the generated labyrinth. Wolfenstrad was developed in SDCC C code and Z80 assembly.

Page at Pouet.net