A good and original reflexion and reflexes game released by Gremlin Graphics in 1987.
It uses Mode1, yet includes rasters to display more than 4 colours (actually 6 colours...).
Wikipedia's article
Deflektor is a puzzle game developed by Vortex Software and published by Gremlin Graphics in 1987. In this game, the player has to rotate mirrors to deflect a beam in order to destroy all the mines of each level. There are also other devices the player has to be careful not to touch with the beam for too much time because otherwise the system will overload. The game was followed by a sequel in 1989 called Mindbender.
Amstrad Version
While being in Mode1, enabling the port form ZX Spectrum's graphics, the game manage to counter the "few colours" feeling by displaying a raster colour change, with 6 simultaneous colours in-game screens.
Also the inks are often changed from one level to another, giving another varied feeling (as in Head over Heels per example).
Compaired to Spectrum version, the lack of colour clashes is perhaps fine better than having actually more colours displayed on screen, yet those were actually well managed for a spectrum game. But the HUD is more detailed on CPC.
Compaired to C64 version, the square pixels enble fine graphics well adapted for the gameplay, as the graphic are made of square and round or diagonal geometric shapes.
Music was composed by Ben Daglish and is a classic amongst the classic pieces of the man.
Developpers
Written by : Costa PANAYI
Music : Ben DAGLISH
Edited by : Gremlin Graphics Software
Distributed in spain by : Erbe Software
Developpment : Vortex Software
Miscellanous
This games include 60 levels.
Modern remakes have been done.
The CPC version
The 60 levels on speccy, courtesy of maps.speccy.cz
Note that despite displaying a bit less colours, the amstrad version lacks the usual KretinKolourKlashes... getting a more proper and clean game.
Also you may notice that the Level 60 is a joke : the player can absolutly no interfere with the level as it features no mirrors.
Otherwise, the graphics are identical pixel-wise.
The C64 port used its Mode0 like mode, so 16 colours and wide pixels (2x1). But Square pixels are perhaps better fur such a game concept.
Videos
{{#ev:youtube|qQfKH22__74|300}} Amstrad CPC Deflektor Tape Loader
"One of the few loaders that shows something other than raster bars or even worst, nothing! " courtesy of Asicys
{{#ev:youtube|DCPv2F4shug|300}} A chiptune inspired life performance of the Deflektor's music.