Last modified on 8 January 2010, at 12:26

Rick Dangerous 128+

Revision as of 12:26, 8 January 2010 by Fano (Talk | contribs)

Rick Dangerous 128+ is an extended version of Rick Dangerous for the Amstrad 6128+ with the aim to include extra PLUS features thanks to the extended memory.

Screenshots

Video

{{#ev:youtube|lME6q6pV7Xs|300}}

Features

- the famous digitised 'Whhhaaa' sample at 15Khz !

- Full levels from 16bits versions (special THX to bigorno)

- Cutscenes with graphics from the Amiga version

- Musics from the Atari ST version

- Redone tiles and sprites, additionnal artwork.

- And many, many surprises...

Team

- Fano : Main code and additionnal graphics

- BDC-Iron : Intro code and graphics

- MacDeath : Ingame graphics

Special Thanks

- Bigorno.net [1] : 16bits levels and Xrick source code

- Rick Dangerous Resurrected [2] : Rick Dangerous ressources

- Targhan from Arkos : FDC tools code

- MetalBrain : Exomizer cruncher code

- Madram from Overlanders : AYC player code

- Fkey : YM cruncher

Original Team

(infos taken from Wikipedia's french page)

- Programm, conception : Simon Phipps

- Graphics : Simon Phipps, Terry Lloyd

- Music : Dave Pridmore

- Level Design : Rob Toone, Bob Churchill

- Programmation Amstrad & Spectrum : Dave Pridmore

- Programmation C64 : Stu Gregg

Download and links

Release date : December 24th 2009

To wish you an happy cRICKstmas... it will be a nice occasion to introduce good old Rick on 6128+ to kids in your families...


But...but wait... It is the December 24th 2009.

Media:Rick_final.zip‎ here it is.

You can also find it at BDC-Iron's page (in French), alongside the first review of this game (with pictures).


And be kind to troll there for the guy suffers from the awfull "Speccyfanboyist syndrome" and "Commodorkness"  :

"In many ways I consider the Amstrad CPC version of both Rick games to be the weakest of the three 8-bit versions. CPC owners won't like that, but all I'll say is you should have bought a Speccy instead... " Or a 6128+ ?

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