Last modified on 4 March 2009, at 10:36

Talk:Programming:Hardware scrolling 2

Revision as of 10:36, 4 March 2009 by AugustoRuiz (Talk | contribs) (New page:  It would be great if this explanation (or Hardware Scrolling part 1) came with a possible sample on how to create some sprite routines that handle the scanline discontinuity. I've be...)

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 It would be great if this explanation (or Hardware Scrolling part 1) came with a possible sample on how to create some sprite routines that handle the scanline discontinuity. I've been trying to achieve that, but cuoldn't make it...

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