Striker in the Crypts of Trogan
Information taken from CPC-Power's CPCGAMES page (ex phénix informatique).
Striker In The Crypts Of Trogan is a platform game released by Codemasters Software in 1992.
It uses the same engine as Switchblade with some improvements and it supports extra PLUS features : the 4096 colour palette allows smooth coloured layers in the sky, as seen on the picture. See below for more details of PLUS features used.
It is also one of the rare Mode 1 games to include raster effects to enhance the actual number of colours used in the game's window. Most other Mode 1 productions used Rasters only to add colours in the HUD, yet "Trogan" also does both. But this use of rasters is not flawless as those rasters do not move with the vertical scroll.
This is actually a nice game, yet sometimes criticised because it is actually a Switchblade rip-off. But as Jeff Calder did both games, this is not that suprising.
The main reproach we may find to this game may come from the way the player's character jump...not smooth nor natural as in a Rick Dangerous 2.
The Mode 1's few colours (excluding the rasters) are well used and give a particular atmosphere, but a greater use of the Plus hardware sprite capability (for the player's character or to add more coloured elements as in Switchblade ( Cartridge )) wouldn't have hurt...
Yet such a game is probably one of the better example of a decent Speccy Port or more accurately Speccy "co-developpment".
Also the Animated intro is worth noting.
Screenshots
Videos
Long play of Striker in the Crypts of Trogan
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Production Team
Code : Jeff Calder
Graphics : George Calvert, Andy Wynd
Music : Andy Wynd
Design : Jeff, Andy, Ee, George, Buster, Linda, Sue