Information
Title: |
Writing Adventure Games on the Amstrad
|
Authors: |
Mike Lewis - Simon Price
|
Publisher: |
Melbourne House
|
Year: |
1985
|
Pages: |
169
|
ISBN: |
0-86161-196-9
|
Contents
Section 1 - Adventure Games.
01 - Introduction.
02 - History of Adventure Games.
03 - Plotting an Adventure Game.
04 - The Structural Elements of an Adventure Game.
05 - Saving Space.
Section 2 - The Adventure Kernel.
06 - What is Aks?.
07 - Actions in Aks.
08 - Triggers in Aks.
09 - Locations, Objects and Events in Aks.
10 - Expressions in Aks.
Section 3 - Implementing Aks on the Amstrad.
11 - Programming Technique.
12 - Structural Overview of Aks.
13 - Implementing the Expression Evaluator.
14 - Extending Aks.
Section 4 - Witch Hunt - An Example Scenario.
15 - Witch Hunt Plot and Design.
16 - Breakdown of Witch Hunt.
Appendix A1 - Listing of Aks and Witch Hunt.
Appendix A2 - Aks Chexsum.
Appendix B - Bibliography.