Difference between revisions of "Mission Genocide"
(Adding programmer, link to interview, alternative title, info on relatively famous graphical tricks, etc.) |
m (Adding info on Shirley's alias being Rotovision and on the port to the C64. Now, how do we get that info-box to actually align to the right?) |
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− | {| align="right" valign="top" | + | {|align="right" valign="top" |
|{{Infobox Game | |{{Infobox Game | ||
|Image = [[Image:Mission genocide (K7) (Firebird Software) (199 Silver Range) (1987) (Standard Jewel Case) - (Front).jpg|center|300px|Titlescreen of the game]] | |Image = [[Image:Mission genocide (K7) (Firebird Software) (199 Silver Range) (1987) (Standard Jewel Case) - (Front).jpg|center|300px|Titlescreen of the game]] | ||
|Company = [[Firebird]] | |Company = [[Firebird]] | ||
− | |Developer = [http://www.dadgum.com/halcyon/BOOK/SHIRLEY.HTM Paul Shirley] | + | |Developer = [http://www.dadgum.com/halcyon/BOOK/SHIRLEY.HTM Paul Shirley] a.k.a. Rotovision |
|Publisher = [[Firebird]] | |Publisher = [[Firebird]] | ||
|Musician = Unknown | |Musician = Unknown | ||
|Release = [[:Category:Games 1987|1987]] | |Release = [[:Category:Games 1987|1987]] | ||
− | |Platform = [[Amstrad CPC|CPC]] | + | |Platform = [[Amstrad CPC|CPC]], [[Commodore 64]] |
|Genre = Shoot'Em Up | |Genre = Shoot'Em Up | ||
|GameModes = Unknown | |GameModes = Unknown | ||
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|} | |} | ||
− | '''''Mission Genocide''''', | + | '''''Mission Genocide''''', originally titled '''''ZTB''''' (for ''Zap the Bastards'' and later ''Badstars'' [http://www.dadgum.com/halcyon/BOOK/SHIRLEY.HTM]) and still named thusly on the loading screen and elsewhere, is a game by Paul Shirley (a.k.a. Rotovision) for the old generation of CPCs, released on both tape and disc and compatible with all models. |
− | The game is mentioned fairly often for its smooth and pixel-perfect vertical scrolling, which is done in hardware using the [[CRTC]]. It is also notable in using a very fast method of plotting sprites, which takes advantage of the 16 colours of graphical Mode 0 by using 3 for sprites, Ink 0 for transparency, and the remaining 12 as 3 duplicate sets of 4 colours for the background: the roles of these Inks are arranged according to binary logic so that sprites can be ORd onto the background and ANDed to remove them, a method that is much faster and more memory-efficient than storing a sprite and a masking table and then performing all the relevant masking operations between these and the background. | + | The game is mentioned fairly often for its smooth and pixel-perfect vertical scrolling, which is done in hardware using the [[CRTC]]. It is also notable in using a very fast method of plotting sprites, which takes advantage of the 16 colours of graphical Mode 0 by using 3 for sprites, Ink 0 for transparency, and the remaining 12 as 3 duplicate sets of 4 colours for the background: the roles of these Inks are arranged according to binary logic so that sprites can be ORd onto the background and ANDed to remove them, a method that is much faster and more memory-efficient than storing a sprite and a masking table and then performing all the relevant masking operations between these and the background. The name Rotovision has been used to refer to either of these techniques, but this seems actually to be an alias of the game’s programmer Paul Shirley: different ROMs of the game display one of these two names. |
+ | |||
+ | Shirley later ported ''Mission Genocide'' from the CPC to the [[Commodore 64]], although he says that version is “not worth the tape it's saved on”, unlike the “technically impressive” original version. | ||
== Covertapes == | == Covertapes == | ||
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* [http://www.cpc-power.com/index.php?page=detail&num=99 CPC game base from CPC Power] | * [http://www.cpc-power.com/index.php?page=detail&num=99 CPC game base from CPC Power] | ||
* [http://tacgr.emuunlim.com/downloads/filedetail.php?recid=580 The Amstrad CPC Games Resource] | * [http://tacgr.emuunlim.com/downloads/filedetail.php?recid=580 The Amstrad CPC Games Resource] | ||
− | * [http://www.dadgum.com/halcyon/BOOK/SHIRLEY.HTM Interview with coder Paul Shirley], in which he discusses the alternative | + | * [http://www.dadgum.com/halcyon/BOOK/SHIRLEY.HTM Interview with coder Paul Shirley], in which he discusses the alternative titles, his lack of faith in his conversion of the game to the Commodore 64, and topics about other projects. |
[[Category:Games]] [[Category:Games 1987]] | [[Category:Games]] [[Category:Games 1987]] |
Revision as of 13:09, 3 December 2012
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Mission Genocide, originally titled ZTB (for Zap the Bastards and later Badstars [1]) and still named thusly on the loading screen and elsewhere, is a game by Paul Shirley (a.k.a. Rotovision) for the old generation of CPCs, released on both tape and disc and compatible with all models.
The game is mentioned fairly often for its smooth and pixel-perfect vertical scrolling, which is done in hardware using the CRTC. It is also notable in using a very fast method of plotting sprites, which takes advantage of the 16 colours of graphical Mode 0 by using 3 for sprites, Ink 0 for transparency, and the remaining 12 as 3 duplicate sets of 4 colours for the background: the roles of these Inks are arranged according to binary logic so that sprites can be ORd onto the background and ANDed to remove them, a method that is much faster and more memory-efficient than storing a sprite and a masking table and then performing all the relevant masking operations between these and the background. The name Rotovision has been used to refer to either of these techniques, but this seems actually to be an alias of the game’s programmer Paul Shirley: different ROMs of the game display one of these two names.
Shirley later ported Mission Genocide from the CPC to the Commodore 64, although he says that version is “not worth the tape it's saved on”, unlike the “technically impressive” original version.
Contents
Covertapes
Tape
Download
- Mission genocide (Firebird Software) (199 Silver Range) (1987) (Standard Jewel Case).cdt.zip (CDT for Emulators)
Reviews
- Amstrad Computer User July of 1987:
Links
- CPC game base from CPC Power
- The Amstrad CPC Games Resource
- Interview with coder Paul Shirley, in which he discusses the alternative titles, his lack of faith in his conversion of the game to the Commodore 64, and topics about other projects.