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− | | + | [[Black Tiger CPC-Spectrum Comparison]] |
− | ==Speccy Port==
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− | Black Tiger is quite infamous for being one of the laziest speccy port. | + | |
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− | And even more infamous because the speccy's original version is not even that good to begin with.
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− | *Graphics : the Amstrad version use unmodified Graphical Datas.
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− | The Sprites and tiles are stored in RAM in 1bit per pixel, sprites are also masked in 1 bit per pixel. the 1bpp datas are then turned into Mode1 2bit per pixel when they are to be displayed into the Video RAM area. Which is somewhat CPU intensive.
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− | *Also some Raster interrupt are used in order to get more than 4 colours displayed on the screen.
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− | But the main problem is that it is quite useless as the Game's window is still monocolour ! So it simply wastes CPU power.
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− | ==What If ?==
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− | *What we quite got :
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− | [[File:BlackTigerspeccymap.png|560px]]
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− | *What we could at least have :
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− | [[File:BlackTiger mega map speccy recolored.png|560px]]
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− | *As the sprites are 1bpp + 1bpp mask , this means that if properly recoded in 2bpp they use the exact same amount of DATA in RAM, but could then be in 3 colours, 4th colour being used as mask, s used in super wonderboy (this is not shown on mock up)
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− | *Also it may be possible to apply some king of attribute colour on the tiles so the Bacjground and Foreground, while still being 1bpp/2 colours... could be say... 2 different colours (as shown)
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− | *then get rid of Rasters interrupts/palette change.
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− | There, you have a better version than the speccy one.
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Revision as of 03:57, 28 April 2011
Title: |
Black Tiger
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Company: |
US Gold
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Type: |
Platformer
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Year: |
1989
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No of Players: |
1
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Language: |
English
|
Black Tiger CPC-Spectrum Comparison
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