Difference between revisions of "Melbourne House"

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(Books)
(Books)
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* [[Amstrad Whole Memory Guide]]
 
* [[Amstrad Whole Memory Guide]]
 
* [[Music & Sound on your Amstrad]]
 
* [[Music & Sound on your Amstrad]]
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* [[Ready Made Machine Language Routines for the Amstrad]]
 
* [[Writing Adventure Games on the Amstrad CPC 464 / CPC 664]]
 
* [[Writing Adventure Games on the Amstrad CPC 464 / CPC 664]]
  
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Image:419px-Amstrad Whole Memory Guide.jpg|Amstrad Whole Memory Guide
 
Image:419px-Amstrad Whole Memory Guide.jpg|Amstrad Whole Memory Guide
 
Image:419px-Music & Sound on your Amstrad.jpg|Music & Sound on your Amstrad
 
Image:419px-Music & Sound on your Amstrad.jpg|Music & Sound on your Amstrad
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Image:Readymade frontpage.jpg|Ready Made Machine Language Routines for the Amstrad
 
Image:419px Writing Adventure Games.jpg|Writing Adventure Games on the Amstrad CPC 464 / CPC 664
 
Image:419px Writing Adventure Games.jpg|Writing Adventure Games on the Amstrad CPC 464 / CPC 664
  

Revision as of 11:24, 15 December 2010

In reality Melbourne House was a two prong operation - the European publisher and the Australian based developer (Beam Software) who were the brains behind the operation, publishing games within Europe on the Melbourne House label and using it as a conduit for the development of European software, which was realsed by Beam, down under.

Although an early big name in the CPC scene thanks to some big hits in the magazine review pages, Melbourne House was sold to Mastertronic as a going concern in 1987.

The brand made a slight comeback at the tail end of 1988 and into the following year before the parent company, by that point Virgin Mastertronic retired the name permanently.

Releases for the CPC

Games

As Publishers

As Brand

Vapourware

These titles were advertised for the CPC under the Melbourne House label but did not appear.

Utilities

Books

Covers