Difference between revisions of "Programming:Fast plot"

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RET ;done
 
RET ;done
 
</pre>
 
</pre>
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== Fast plotting routine for MODE 0 ==
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 +
Converted from the above by [[User:Executioner|The Executioner]]
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'''Input:''' DE = ''X (0..159)'', HL = ''Y (0..199)''
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<pre>
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CMASK EQU &B338 ;Adress for colormask
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;664/6128: &B6A3
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 +
FPLOT LD A, L ;A = Lowbyte Y
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AND %00000111 ;isolate Bit 0..2
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LD H, A ;= y MOD 8 to H
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XOR L ;A = Bit 3..7 of Y
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LD L, A ;= (Y\8)*8 to L
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LD C, A ;store in C
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LD B, &60 ;B = &C0\2 = Highbyte Screenstart\2
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ADD HL, HL ;HL * 2
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ADD HL, HL ;HL * 4
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ADD HL, BC ;+ BC = Startaddress
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ADD HL, HL ;of the raster line
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SRL D ;calculate X\2, because
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RR E ;2 pixel per byte, Carry is X MOD 2
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LD C, %10101010         ;Bitmask for MODE 1
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JR NC, NSHIFT ;-> = 0, no shift
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SHIFT LD C, %01010101         ;other bitmask for right pixel
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NSHIFT ADD HL, DE ;+ HL = Screenaddress
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        LD A, (CMASK) ;get color mask
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XOR (HL) ;XOR screenbyte
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AND C ;AND bitmask
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XOR (HL) ;XOR screenbyte
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LD (HL), A ;new screenbyte
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RET ;done
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</pre>
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NOTE: This MODE 1 code won't assemble with WinAPE/Maxam unless the &X is replaced by % to denote binary numbers.

Revision as of 00:12, 24 August 2006

Fast plotting routine for MODE 1

This routine is approx. 6 times faster than the OS routine GRA PLOT, because it is dpendent to MODE 1 and doesn't perform range checks. It can draw 10500 pixels per second.

Input: DE = X (0..319), HL = Y (0..199)

CMASK	EQU &B338		;Adress for colormask
				;664/6128: &B6A3
						
FPLOT	LD A, L			;A = Lowbyte Y
	AND &X00000111		;isolate Bit 0..2
	LD H, A			;= y MOD 8 to H
	XOR L			;A = Bit 3..7 of Y
	LD L, A			;= (Y\8)*8 to L
	LD C, A			;store in C
	LD B, &60		;B = &C0\2 = Highbyte Screenstart\2
		
	ADD HL, HL		;HL * 2
	ADD HL, HL		;HL * 4
	ADD HL, BC		;+ BC = Startaddress
	ADD HL, HL		;of the raster line
		
	LD A, E			;Lowbyte X to A
	SRL D			;calculate X\4, because
	RR E			;4 pixel per byte
	SRL E
	ADD HL, DE		;+ HL = Screenaddress
		
	LD C, &X10001000	;Bitmask for MODE 1
	AND &X00000011		;A = X MOD 4
	JR Z, NSHIFT		;-> = 0, no shift
SHIFT 	SRL C			;move bitmask to pixel
	DEC A			;loop counter
	JR NZ,SHIFT		;-position
		
NSHIFT	LD A, (CMASK)		;get color mask
	XOR (HL)		;XOR screenbyte
	AND C			;AND bitmask
	XOR (HL)		;XOR screenbyte
	LD (HL), A		;new screenbyte
	RET			;done


Fast plotting routine for MODE 0

Converted from the above by The Executioner

Input: DE = X (0..159), HL = Y (0..199)

CMASK	EQU &B338		;Adress for colormask
				;664/6128: &B6A3
						
FPLOT	LD A, L			;A = Lowbyte Y
	AND %00000111		;isolate Bit 0..2
	LD H, A			;= y MOD 8 to H
	XOR L			;A = Bit 3..7 of Y
	LD L, A			;= (Y\8)*8 to L
	LD C, A			;store in C
	LD B, &60		;B = &C0\2 = Highbyte Screenstart\2
		
	ADD HL, HL		;HL * 2
	ADD HL, HL		;HL * 4
	ADD HL, BC		;+ BC = Startaddress
	ADD HL, HL		;of the raster line
		
	SRL D			;calculate X\2, because
	RR E			;2 pixel per byte, Carry is X MOD 2
		
	LD C, %10101010	        ;Bitmask for MODE 1
	JR NC, NSHIFT		;-> = 0, no shift
SHIFT 	LD C, %01010101	        ;other bitmask for right pixel
		
NSHIFT	ADD HL, DE		;+ HL = Screenaddress
        LD A, (CMASK)		;get color mask
	XOR (HL)		;XOR screenbyte
	AND C			;AND bitmask
	XOR (HL)		;XOR screenbyte
	LD (HL), A		;new screenbyte
	RET			;done

NOTE: This MODE 1 code won't assemble with WinAPE/Maxam unless the &X is replaced by % to denote binary numbers.