Difference between revisions of "Robocop 2 (cartridge)"

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You can download in CPR for use in emulators and BIN from CPCmania ( See the links ).
 
You can download in CPR for use in emulators and BIN from CPCmania ( See the links ).
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Like perhaps too many of the GX4000/PLUS really developped Cartridge action games, '''Robocop 2''' make a too important and exclusive use of the Hardwired Sprites.
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As a result, there are actually few real opponents (street-punks with guns firing at you) and it is more a question of buzzsaws or lightnings jumping.
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Hardwired sprites has too few slots (16 only) which are too heavy and too slow to upload in ASIC for a decent exclusive use of them.
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They are more suitable for special effects (explosions, bonus, some small encounters perhaps), or additionnal background's tiles (as seen in switchblade) or for the player's sprite only.
  
 
==Video==
 
==Video==

Revision as of 09:17, 1 March 2010

Robocop 2 cartridge start page.png
Robocop 2 cartridge ingame screenshot.png

Robocop 2 is a sequel to Robocop on CPC, both being adaptations of the famous Robocop Franchise.

This game was also ported on ZX spectrum or C64, but not on CPC (old)...

It is perhaps the best selling cartridge game for Amstrad GX4000/PLUS range and one of the best game available on this format too.

Yet compared to Robocop "1", this one is more about platforms than shooting street punks.


Cover

Covers from CPCmania

Cartridge

Manual

You can download in PDF from CPCmania ( See the links ).

Game

You can download in CPR for use in emulators and BIN from CPCmania ( See the links ).

Like perhaps too many of the GX4000/PLUS really developped Cartridge action games, Robocop 2 make a too important and exclusive use of the Hardwired Sprites.

As a result, there are actually few real opponents (street-punks with guns firing at you) and it is more a question of buzzsaws or lightnings jumping.

Hardwired sprites has too few slots (16 only) which are too heavy and too slow to upload in ASIC for a decent exclusive use of them.

They are more suitable for special effects (explosions, bonus, some small encounters perhaps), or additionnal background's tiles (as seen in switchblade) or for the player's sprite only.

Video

{{#ev:youtube|9gUXC6CYUdo|340}} {{#ev:youtube|6ABzaulSmFE|340}} {{#ev:youtube|9YRuPz0EvpQ|340}}

Speed-Run courtesy from Xyphoes.

Prequel

Robocop

Links

http://www.cpcmania.com/ ( on the games section : GX4000/CPC+ GAMES )