Changes

Speccy Port

1,869 bytes added, 12:19, 18 January 2020
/* Sound */
Amstrad then improved the build quality and enhanced the Spectrum's design. The result was that the Spectrum +2, which was closer in looks and build to the CPC464/6128 (same kind of compact keyboard as CPC6128, but built-in "Datacorder"). The Spectrum +3 was also quite similar to the Amstrad CPC6128 because both had a internal 3" drive. So the Spectrum became closer in design to the CPC. However, the overall hardware of the Spectrum didn't change, the graphics were the same, the sound was the same, but those later Spectrum's had built in joysticks, built in cassette or disc, connections for printer etc, just like the CPC, but almost all of which the Amstrad had starting with the CPC464.
 
====Input====
 
* Spectrum has multiple joystick standards. The common standards are Kempston, Sinclair and Cursor. Kempston was a common interface used on the Sinclair made Spectrum's. It plugged into the back of the machine and provided support for a single joystick. This type of joystick doesn't clash with the keyboard. The Sinclair standard is used on the Amstrad made Spectrums. These machines have two joystick ports. The Sinclair standard works by simulating keys pressed on the Spectrum keyboard. (Does the sinclair joystick cause keyboard clash?) All of these standard for the Spectrum supported the directions and 1 fire button. In comparison the Amstrad CPC models have a single joystick port which with a splitter cable can support two joysticks. The joysticks support the directions and up to 3 fire buttons on the CPC, but only 2 fire buttons on the later Plus machines. In addition using the joysticks and keyboard together on the Amstrad CPC causes keyboard clash where unwanted keys are pressed. Clash between joysticks and keys can be avoided with careful choice of keys. This clash was resolved on the Plus and can be resolved with diodes on the CPC joystick port. In general though, Amstrad games supported a single joystick, they didn't use key mappings that would avoid clash and many users didn't have these fixes so the games would suffer from keyboard clash. An example of this can be seen when playing two player Gauntlet where players could be fighting to move where they wanted to.
 
* The 48K spectrums had a rubber membrane keyboard, later versions had proper keys, and the Amstrad made Spectrum's have the best keyboards. The early Amstrad CPC464's and 664's had really good strong keyboards, comparable to those on the BBC Micro, whereas later ones were more flat and less good. Both Amstrad and Spectrum have a good selection of keys.
===Disc drive===
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