Difference between revisions of "Pang (cartridge)"

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(Links)
(Implementation details and use of Plus hardware)
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* Mode 0 is used for background and panel
 
* Mode 0 is used for background and panel
* Plus palette is used for background
+
* Plus palette is used for the nice colours in the background
* Plus sprites are used for the balls (and these use the plus palette)
+
* Plus sprites are used for the plane sprite (on the map), the bubbles/balls and the man
 
* Plus screen split is used for the panel at the bottom
 
* Plus screen split is used for the panel at the bottom
* Some sprites are software sprites.
+
* Some sprites are software sprites (weapons, bird)
  
 
== Links ==
 
== Links ==

Revision as of 07:50, 11 May 2011

Pang 1.png
Pang 2.png

A classic CAPCOM arcade game port from OCEAN.

Known as perhaps the best 8 bit port for this game (so say the Amstradists) and of course amongst the best the GX4000/PLUS have to offer..

It is quite faithfull to the Arcade.

Cover

Covers from CPCmania

Cartridge

Manual

You can download in PDF from CPCmania ( See the links ).

Game

You can download in CPR for use in emulators and BIN from CPCmania ( See the links ).

No CPC (old) version of this game exists, but clones do exist.

Zap't'Balls

Video

{{#ev:youtube|orIiTwUDOh0|340}}

Gameplay Run-through from xyphoe.

{{#ev:youtube|arN0KALRCds|340}} {{#ev:youtube|4JmJoMbh4gU|340}} {{#ev:youtube|LvS3sWWT4to|340}} {{#ev:youtube|PVECvNaFKDs|340}}

Longplay from xyphoe too.

Implementation details and use of Plus hardware

  • Mode 0 is used for background and panel
  • Plus palette is used for the nice colours in the background
  • Plus sprites are used for the plane sprite (on the map), the bubbles/balls and the man
  • Plus screen split is used for the panel at the bottom
  • Some sprites are software sprites (weapons, bird)

Links

http://www.cpcmania.com/ ( on the games section : GX4000/CPC+ GAMES )