Difference between revisions of "Category:Input Device"
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The response from the machine often come from the Display (monitor) but also from the sound system. | The response from the machine often come from the Display (monitor) but also from the sound system. | ||
− | The Human/User enter controls through the input devices, the Computer reacts and display a result (be it on screen or a sound effect or both), the | + | The Human/User enter controls through the input devices, the Computer reacts and display a result (be it on screen or a sound effect or both), the User then analyses the displayed result and reacts again with another input from the device... We often call this having fun with a game. |
− | Despite the ability from the computer to communicate with Users thanks to sound | + | Despite the ability from the computer to communicate with Users thanks to sound effects, this is a one way communication too. |
Most computers actually can't hear the user's screaming against it when a software is getting frustrating or bug-riden. | Most computers actually can't hear the user's screaming against it when a software is getting frustrating or bug-riden. | ||
+ | |||
+ | But a sound input device can be implemented for a computer, even for an Amstrad... | ||
[[Category:Hardware]][[Category:Peripherals]] | [[Category:Hardware]][[Category:Peripherals]] |
Revision as of 12:43, 19 December 2010
An Input Device is often a one-way Man-Machine interface.
Those mostly include :
- Games controllers : Joysticks and joypads.
- Pointing devices : Mouse, lightpens, Trackballs.
- Keyboard is also an input device.
- Lightguns are both a pointing device and a game controller.
The response from the machine often come from the Display (monitor) but also from the sound system.
The Human/User enter controls through the input devices, the Computer reacts and display a result (be it on screen or a sound effect or both), the User then analyses the displayed result and reacts again with another input from the device... We often call this having fun with a game.
Despite the ability from the computer to communicate with Users thanks to sound effects, this is a one way communication too.
Most computers actually can't hear the user's screaming against it when a software is getting frustrating or bug-riden.
But a sound input device can be implemented for a computer, even for an Amstrad...
Many modern versions of classical Gamecontrollers are actually also output devices, as the Machine may control some features like lights, force or vibrator and so on.
Also it is to notice that modern controllers are a crossbreed between Lightpens/guns and joypads... in use.
Pages in category "Input Device"
The following 43 pages are in this category, out of 43 total.
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Media in category "Input Device"
The following 3 files are in this category, out of 3 total.