Difference between revisions of "Games and Graphics Programming on the Amstrad Computers"

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|Title:|| Games and Graphics Programming on the Amstrad Computers
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|Title:|| '''Games and Graphics Programming on the Amstrad Computers'''
 
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|Authors:|| Steve Colwill
 
|Authors:|| Steve Colwill
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<pre>
 
<pre>
1. BASIC ideas
 
2. Screen display
 
3. Animation and control
 
4. High-resolution graphics
 
5. Interrupts
 
6. Sound and sound effects
 
7. Control characters
 
8. Programming tips and hints
 
  
Afterword
+
1. BASIC ideas.
 +
2. Screen display.
 +
3. Animation and control.
 +
4. High-resolution graphics.
 +
5. Interrupts.
 +
6. Sound and sound effects.
 +
7. Control characters.
 +
8. Programming tips and hints.
  
Appendix A - The 'Stranded' program
+
Afterword.
Appendix B - INKEY key numbers
+
 
Appendix C - BASIC error messages
+
Appendix A - The 'Stranded' program.
 +
Appendix B - INKEY key numbers.
 +
Appendix C - BASIC error messages.
 +
 
 +
Index.
  
Index
 
 
</pre>
 
</pre>
  
[[Category:Books]][[Category:Games Programming]]
+
[[Category:Books]] [[Category:Book cover]]

Revision as of 14:59, 30 June 2010

Frontpage


Information

Title: Games and Graphics Programming on the Amstrad Computers
Authors: Steve Colwill
Publiser: Micro Press
Year: 1985
Pages: 224
ISBN: 0-7447-0032-9

Contents


1. BASIC ideas.
2. Screen display.
3. Animation and control.
4. High-resolution graphics.
5. Interrupts.
6. Sound and sound effects.
7. Control characters.
8. Programming tips and hints.

Afterword.

Appendix A - The 'Stranded' program.
Appendix B - INKEY key numbers.
Appendix C - BASIC error messages.

Index.