Difference between revisions of "Pang (cartridge)"

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(Implementation details and use of Plus hardware)
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Known as perhaps the best 8 bit port for this game (so say the Amstradists) and of course amongst the best the GX4000/PLUS have to offer..
 
Known as perhaps the best 8 bit port for this game (so say the Amstradists) and of course amongst the best the GX4000/PLUS have to offer..
  
It is quite faithfull to the Arcade.
+
It is quite faithful to the Arcade.
  
 
== Cover ==
 
== Cover ==
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==Video==
 
==Video==
  
{{#ev:youtube|orIiTwUDOh0|340}}
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Longplay by Novabug
 +
{{#ev:youtube|Y5RcbyUX6_c|340}}
  
Gameplay Run-through from xyphoe.
+
Quick Look by Novabug
 
+
{{#ev:youtube|o611HbDRJz8|340}}
{{#ev:youtube|arN0KALRCds|340}}
+
{{#ev:youtube|4JmJoMbh4gU|340}}
+
{{#ev:youtube|LvS3sWWT4to|340}}
+
{{#ev:youtube|PVECvNaFKDs|340}}
+
  
 +
Gameplay Run-through from xyphoe.
 +
{{#ev:youtube|orIiTwUDOh0|340}}
 +
{{#ev:youtube|arN0KALRCds|340}} {{#ev:youtube|4JmJoMbh4gU|340}} {{#ev:youtube|LvS3sWWT4to|340}} {{#ev:youtube|PVECvNaFKDs|340}}
 
Longplay from xyphoe too.
 
Longplay from xyphoe too.
 +
 +
{{#ev:youtube|0bck_I-XZv4|340}}
  
 
== Implementation details and use of Plus hardware==
 
== Implementation details and use of Plus hardware==
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* Plus pixel by pixel hardware scroll is not used.
 
* Plus pixel by pixel hardware scroll is not used.
 
* Some sprites are software sprites (weapons, bird)
 
* Some sprites are software sprites (weapons, bird)
 +
* Z80 Interrupt mode 2 is used (IVR auto-clear is active. All interrupt vectors point to the same function).
  
 
== Links ==
 
== Links ==
  
http://www.cpcmania.com/   ( on the games section : GX4000/CPC+ GAMES )
+
http://www.cpcmania.com/GX4000-Games/Games.htm
  
  
 
[[Category:Games]][[Category:Cartridges]][[Category:CPC Plus]][[Category:CPC Plus Games]][[Category:Video contents]]
 
[[Category:Games]][[Category:Cartridges]][[Category:CPC Plus]][[Category:CPC Plus Games]][[Category:Video contents]]

Latest revision as of 18:22, 14 July 2017

Pang 1.png
Pang 2.png

A classic CAPCOM arcade game port from OCEAN.

Known as perhaps the best 8 bit port for this game (so say the Amstradists) and of course amongst the best the GX4000/PLUS have to offer..

It is quite faithful to the Arcade.

Cover

Covers from CPCmania

Cartridge

Manual

You can download in PDF from CPCmania ( See the links ).

Game

You can download in CPR for use in emulators and BIN from CPCmania ( See the links ).

No CPC (old) version of this game exists, but clones do exist.

Zap't'Balls

Video

Longplay by Novabug {{#ev:youtube|Y5RcbyUX6_c|340}}

Quick Look by Novabug {{#ev:youtube|o611HbDRJz8|340}}

Gameplay Run-through from xyphoe. {{#ev:youtube|orIiTwUDOh0|340}} {{#ev:youtube|arN0KALRCds|340}} {{#ev:youtube|4JmJoMbh4gU|340}} {{#ev:youtube|LvS3sWWT4to|340}} {{#ev:youtube|PVECvNaFKDs|340}} Longplay from xyphoe too.

{{#ev:youtube|0bck_I-XZv4|340}}

Implementation details and use of Plus hardware

  • Mode 0 is used for background and panel
  • Plus palette is used for the nice colours in the background
  • Plus sprites are used for the plane sprite (on the map), the bubbles/balls and the man
  • Plus screen split is used for the panel at the bottom (split is set to line 199, so that the split occurs on line 200)
  • Plus pixel by pixel hardware scroll is not used.
  • Some sprites are software sprites (weapons, bird)
  • Z80 Interrupt mode 2 is used (IVR auto-clear is active. All interrupt vectors point to the same function).

Links

http://www.cpcmania.com/GX4000-Games/Games.htm