Difference between revisions of "Dead on Time"
(Added infobox, more information in the introductory paragraph, and review in Retro Gamer magazine) |
m (→Links: Added link to CPC Game Reviews) |
||
(3 intermediate revisions by the same user not shown) | |||
Line 15: | Line 15: | ||
|} | |} | ||
− | '''''Dead on Time''''' is a shoot-'em-up game developed by [[Paul Kooistra]] (aka Axelay) and released in 2010. The game is available as a free download, although physical copies of the game on cassette, for use on an actual Amstrad CPC, can be purchased from the [http://www.binaryzone.org/retrostore/ Binary Zone Retro Store]. | + | '''''Dead on Time''''' is a shoot-'em-up game developed by [[Paul Kooistra]] (aka Axelay) and released in 2010. The game is available as a free download, although physical copies of the game on cassette, for use on an actual Amstrad CPC, have been released by [[Psytronik Software]] and can be purchased from the [http://www.binaryzone.org/retrostore/ Binary Zone Retro Store]. |
==Credits== | ==Credits== | ||
Line 39: | Line 39: | ||
Jason Kelk reviewed ''Dead on Time'' in issue 77 of ''[[Retro Gamer]]'', giving it an overall rating of 93% and a 'Retro Gamer Sizzler' award. | Jason Kelk reviewed ''Dead on Time'' in issue 77 of ''[[Retro Gamer]]'', giving it an overall rating of 93% and a 'Retro Gamer Sizzler' award. | ||
− | == | + | ==Screenshots== |
− | + | <center><gallery style="clear: both"> | |
− | + | ||
− | + | Image:DeadOnTime_TitleScreen.png|<center>The title screen</center> | |
+ | Image:DeadOnTime_Screen1.png|<center>Shooting the first wave of aliens</center> | ||
+ | Image:DeadOnTime_Screen2.png|<center>Use the Bullet Field to absorb enemy bullets of the same colour</center> | ||
+ | Image:DeadOnTime_Screen3.png|<center>The power meter is at its maximum level</center> | ||
+ | Image:DeadOnTime_Screen4.png|<center>Those homing spheres are difficult to evade!</center> | ||
+ | Image:DeadOnTime_Screen5.png|<center>The snakes are tough to kill</center> | ||
+ | Image:DeadOnTime_Screen6.png|<center>Almost out of time in the Score Challenge mode</center> | ||
+ | Image:DeadOnTime_HighScoreTable.png|<center>A new entry on the high score table</center> | ||
+ | </gallery></center> | ||
+ | |||
+ | ==Links== | ||
− | '' | + | * {{CPCGameReviews|d/index3.html#dead_on_time}} |
+ | * {{CPCPower|4970}} | ||
+ | * [http://www.psytronik.net/main/index.php?option=com_content&view=article&id=80:dot&catid=41:cpc&Itemid=63 Entry for ''Dead on Time'' on Psytronik Software's web site] | ||
+ | * [http://starsabre.bigblog.com.au/ Paul Kooistra's blog] | ||
[[Category:Games]] [[Category:Games_2010]][[Category:Shoot them Up]] | [[Category:Games]] [[Category:Games_2010]][[Category:Shoot them Up]] |
Latest revision as of 16:52, 6 January 2012
|
Dead on Time is a shoot-'em-up game developed by Paul Kooistra (aka Axelay) and released in 2010. The game is available as a free download, although physical copies of the game on cassette, for use on an actual Amstrad CPC, have been released by Psytronik Software and can be purchased from the Binary Zone Retro Store.
Contents
Credits
Publisher : Psytronik Software
Game Code and Graphics by Paul Kooistra
Music, SFX, Player & FDC Code by Targhan
Cover Art CPC Conversion by Super Sylvestre
Artwork by Matthew van Rooijen
Gameplay
Dead on Time is an "arena shoot-'em-up" where the goal is to survive as long as possible while destroying enemy waves to get bonus time. Full details can be found in the in-game instructions.
This game works on all models of CPC, but you must leave the disk in the drive for 64k models (multi loadings?). You don't need to leave the disk in with more than 64k, but if you do it will save the high-scores to disk.
Reviews
Jason Kelk reviewed Dead on Time in issue 77 of Retro Gamer, giving it an overall rating of 93% and a 'Retro Gamer Sizzler' award.