Difference between revisions of "GSED"
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− | The GSEd (Grafischer Spielfeld Editor, Graphic Playground Editor) is an application for the creation of maps / | + | The GSEd (Grafischer Spielfeld Editor, Graphic Playground/Matrix Editor) is an application for the creation of maps / playgrounds / matrixes for 2D and 3D games. It runs under [[FutureOS|FutureOS]]. It has the following ... |
− | + | [[Image:GSED_1.jpg|300px|thumb|right|Main Menu]] | |
− | + | = Features = | |
− | *Create collections (GE sets) | + | *Load screens to use them as source for graphic elements (GEs) |
+ | *Cut GEs (graphic elements) out of 17 KB or [[The Advanced OCP Art Studio|OCP]] screens (compressed). One GE has 16 * 16 Pixel (Mode 0) and is the basic element of the matrix of every game | ||
+ | *Create collections (GE sets) of up to 128 different GEs. One GE set is 16 KB in size and has the file extension .GEs | ||
+ | *Create maps of up to 8190 GEs per map. One matrix-file / map-file is 16 KB in size and has the extension .Fld | ||
+ | *Assign field-attributes to positions in the matrix of the map / playground / matrix. That's one of the main issues of GSEd | ||
− | + | == Field Attributes == | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
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− | + | ||
− | + | ||
+ | *Normal field, character can/can't run over it, different directions (coming/going) are possible. | ||
+ | *Foreground or background (character can move before or behind) | ||
*Jump field (brings you to another level or position) | *Jump field (brings you to another level or position) | ||
*Person field (there NPCs can appear) | *Person field (there NPCs can appear) | ||
*"Things" field (where things can be found) | *"Things" field (where things can be found) | ||
− | *Rotation field (shows different types of animation) | + | *Rotation field (shows different types of animation). This fields are in constant movement, you can select the speed and the number of phases (2-9) of the animation |
− | *Special field (different features) | + | *Special field (very different features). This kind of fields make a game unique and must be specially adapted |
− | + | = Projects using GSEd = | |
*[[Gerelakos|Gerelakos]] | *[[Gerelakos|Gerelakos]] | ||
− | *[[Return of the Sisters|Return of | + | *[[Return of the Sisters|Return of the Sisters]] |
+ | *39 Seconds | ||
+ | |||
+ | = Screenshots = | ||
+ | |||
+ | <gallery> | ||
+ | Image:GSED_1.jpg|Main Menu | ||
+ | Image:GSED_4.jpg||Load Source Gfx | ||
+ | Image:GSED_2.jpg|Assign Attributes | ||
+ | Image:GSED_3.jpg|Manage GEs | ||
+ | </gallery> | ||
+ | |||
+ | = Web links = | ||
+ | Download GSEd at http://www.FutureOS.de (download section) | ||
− | [[Category:FutureOS]] [[Category: | + | [[Category:Applications]][[Category:Extended RAM Software]][[Category:FutureOS]][[Category:Graphic]][[Category:RPG]] |
Latest revision as of 21:25, 23 February 2011
The GSEd (Grafischer Spielfeld Editor, Graphic Playground/Matrix Editor) is an application for the creation of maps / playgrounds / matrixes for 2D and 3D games. It runs under FutureOS. It has the following ...
Features
- Load screens to use them as source for graphic elements (GEs)
- Cut GEs (graphic elements) out of 17 KB or OCP screens (compressed). One GE has 16 * 16 Pixel (Mode 0) and is the basic element of the matrix of every game
- Create collections (GE sets) of up to 128 different GEs. One GE set is 16 KB in size and has the file extension .GEs
- Create maps of up to 8190 GEs per map. One matrix-file / map-file is 16 KB in size and has the extension .Fld
- Assign field-attributes to positions in the matrix of the map / playground / matrix. That's one of the main issues of GSEd
Field Attributes
- Normal field, character can/can't run over it, different directions (coming/going) are possible.
- Foreground or background (character can move before or behind)
- Jump field (brings you to another level or position)
- Person field (there NPCs can appear)
- "Things" field (where things can be found)
- Rotation field (shows different types of animation). This fields are in constant movement, you can select the speed and the number of phases (2-9) of the animation
- Special field (very different features). This kind of fields make a game unique and must be specially adapted
Projects using GSEd
- Gerelakos
- Return of the Sisters
- 39 Seconds
Screenshots
Web links
Download GSEd at http://www.FutureOS.de (download section)