Difference between revisions of "Weee!"

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[[Image:Weee-90s.jpg|thumb|Weee in the early 90s]]
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[[Image:Weee-90s.jpg|thumb|Weee in the early 90s]]  
  
'''Weee!''' (Christian Lier) was a coder and music composer in the German CPC scene. He also organised the first [[GOS]] parties. He also composed the music for famous CPC games such as ''[[Super Cauldron]]'' and ''[[Prehistorik 2]]'' (Amstrad Plus-Version).
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'''Weee!''' (Christian Lier) was a coder and music composer in the German CPC scene. He also organised the first [[GOS|GOS]] parties. He composed the music for famous CPC games such as ''[[Super Cauldron|Super Cauldron]]'' and ''[[Prehistorik 2|Prehistorik 2]]'' (Intro-Screen-Music on Amstrad Plus-Version).  
  
==Membership==
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Together with Thriller of GOS he invented the first three-wire-network for the CPC, called Cadjo-Net, where they played a own version of Tron for fun with and used this networking technology to code on one CPC and run the compiled code on an other to prevent hang-ups and also where able to debug much faster on the machine they coded on.
* [[Cadjo Clan]]
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== Membership ==
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*[[Cadjo Clan|Cadjo Clan]]
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*[[GCS|GCS]]
  
 
== Releases  ==
 
== Releases  ==
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*[[Terrific Demo Stage 1|Terrific Demo Stage 1]]  
 
*[[Terrific Demo Stage 1|Terrific Demo Stage 1]]  
 
*[[DMA Music Demo|DMA Music Demo]]:first CPC Plus demo with DMA music  
 
*[[DMA Music Demo|DMA Music Demo]]:first CPC Plus demo with DMA music  
*[[Weee_Demo_2|Weee Demo 2]]
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*[[Weee Demo 2|Weee Demo 2]]
  
 
[[Category:CPC_scene_members]]
 
[[Category:CPC_scene_members]]

Latest revision as of 15:25, 1 March 2011

Weee in the early 90s

Weee! (Christian Lier) was a coder and music composer in the German CPC scene. He also organised the first GOS parties. He composed the music for famous CPC games such as Super Cauldron and Prehistorik 2 (Intro-Screen-Music on Amstrad Plus-Version).

Together with Thriller of GOS he invented the first three-wire-network for the CPC, called Cadjo-Net, where they played a own version of Tron for fun with and used this networking technology to code on one CPC and run the compiled code on an other to prevent hang-ups and also where able to debug much faster on the machine they coded on.

Membership

Releases