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| + | [[File:Pang 1.png|384px|thumb|right]][[File:Pang 2.png|384px|thumb|right]]  | ||
| + | |||
| + | A classic CAPCOM arcade game port from OCEAN.  | ||
| + | |||
| + | Known as perhaps the best 8 bit port for this game (so say the Amstradists) and of course amongst the best the GX4000/PLUS have to offer..  | ||
| + | |||
| + | It is quite faithful to the Arcade.  | ||
| + | |||
== Cover ==  | == Cover ==  | ||
| Line 7: | Line 15: | ||
Image:Pang-Back.jpg|Back Cover  | Image:Pang-Back.jpg|Back Cover  | ||
Image:Pang-Front.jpg|Front Cover  | Image:Pang-Front.jpg|Front Cover  | ||
| + | |||
| + | </gallery>  | ||
| + | |||
| + | == Cartridge ==  | ||
| + | |||
| + | <gallery caption="Pang">  | ||
| + | |||
| + | Image:Pang - cara B.jpg|Back Cartridge  | ||
| + | Image:Pang - cara A.jpg|Front Cartridge  | ||
</gallery>  | </gallery>  | ||
| Line 15: | Line 32: | ||
== Game ==  | == Game ==  | ||
| + | |||
| + | You can download in CPR for use in emulators and BIN from CPCmania ( See the links ).  | ||
| + | |||
| + | No CPC (old) version of this game exists, but clones do exist.  | ||
| + | |||
| + | [[Zap't'Balls]]  | ||
| + | |||
| + | ==Video==  | ||
| + | |||
| + | Longplay by Novabug  | ||
| + | {{#ev:youtube|Y5RcbyUX6_c|340}}  | ||
| + | |||
| + | Quick Look by Novabug  | ||
| + | {{#ev:youtube|o611HbDRJz8|340}}  | ||
| + | |||
| + | Gameplay Run-through from xyphoe.  | ||
| + | {{#ev:youtube|orIiTwUDOh0|340}}  | ||
| + | {{#ev:youtube|arN0KALRCds|340}} {{#ev:youtube|4JmJoMbh4gU|340}} {{#ev:youtube|LvS3sWWT4to|340}} {{#ev:youtube|PVECvNaFKDs|340}}  | ||
| + | Longplay from xyphoe too.  | ||
| + | |||
| + | {{#ev:youtube|0bck_I-XZv4|340}}  | ||
| + | |||
| + | == Implementation details and use of Plus hardware==  | ||
| + | |||
| + | * Mode 0 is used for background and panel  | ||
| + | * Plus palette is used for the nice colours in the background  | ||
| + | * Plus sprites are used for the plane sprite (on the map), the bubbles/balls and the man  | ||
| + | * Plus screen split is used for the panel at the bottom (split is set to line 199, so that the split occurs on line 200)  | ||
| + | * Plus pixel by pixel hardware scroll is not used.  | ||
| + | * Some sprites are software sprites (weapons, bird)  | ||
| + | * Z80 Interrupt mode 2 is used (IVR auto-clear is active. All interrupt vectors point to the same function).  | ||
== Links ==  | == Links ==  | ||
| − | http://www.cpcmania.com/   | + | http://www.cpcmania.com/GX4000-Games/Games.htm  | 
| − | [[Category:Games]][[Category:Cartridges]][[Category:CPC Plus]]  | + | [[Category:Games]][[Category:Cartridges]][[Category:CPC Plus]][[Category:CPC Plus Games]][[Category:Video contents]]  | 
Latest revision as of 18:22, 14 July 2017
A classic CAPCOM arcade game port from OCEAN.
Known as perhaps the best 8 bit port for this game (so say the Amstradists) and of course amongst the best the GX4000/PLUS have to offer..
It is quite faithful to the Arcade.
Cover
Cartridge
Manual
You can download in PDF from CPCmania ( See the links ).
Game
You can download in CPR for use in emulators and BIN from CPCmania ( See the links ).
No CPC (old) version of this game exists, but clones do exist.
Video
Longplay by Novabug {{#ev:youtube|Y5RcbyUX6_c|340}}
Quick Look by Novabug {{#ev:youtube|o611HbDRJz8|340}}
Gameplay Run-through from xyphoe. {{#ev:youtube|orIiTwUDOh0|340}} {{#ev:youtube|arN0KALRCds|340}} {{#ev:youtube|4JmJoMbh4gU|340}} {{#ev:youtube|LvS3sWWT4to|340}} {{#ev:youtube|PVECvNaFKDs|340}} Longplay from xyphoe too.
{{#ev:youtube|0bck_I-XZv4|340}}
Implementation details and use of Plus hardware
- Mode 0 is used for background and panel
 - Plus palette is used for the nice colours in the background
 - Plus sprites are used for the plane sprite (on the map), the bubbles/balls and the man
 - Plus screen split is used for the panel at the bottom (split is set to line 199, so that the split occurs on line 200)
 - Plus pixel by pixel hardware scroll is not used.
 - Some sprites are software sprites (weapons, bird)
 - Z80 Interrupt mode 2 is used (IVR auto-clear is active. All interrupt vectors point to the same function).
 

