Difference between revisions of "Introducing the Amstrad CPC 664"
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{|{{Prettytable|width: 700px; font-size: 2em;}} | {|{{Prettytable|width: 700px; font-size: 2em;}} | ||
− | |Title:|| Introducing the Amstrad CPC 664 | + | |Title:|| '''Introducing the Amstrad CPC 664''' |
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|Authors:|| Jennifer & Cameron Procter | |Authors:|| Jennifer & Cameron Procter | ||
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− | | | + | |Publisher:|| [[Micro Press]] |
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|Year:|| 1985 | |Year:|| 1985 | ||
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<pre> | <pre> | ||
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− | Appendix 1 - Syntax errors | + | 01. Getting to know your Amstrad CPC 664. |
− | Appendix 2 - BASIC statements | + | 02. The computer speaks to you. |
+ | 03. Concept of a program. | ||
+ | 04. Writing your own programs. | ||
+ | 05. Storing your programs. | ||
+ | 06. Say it in colour. | ||
+ | 07. Designing your screen layout. | ||
+ | 08. Drawing with your Amstrad CPC 664. | ||
+ | 09. Using the computer's memory. | ||
+ | 10. Sums with the Amstrad CPC 664. | ||
+ | 11. You speak to the computer. | ||
+ | 12. Decidion making. | ||
+ | 13. Again and again. | ||
+ | 14. Making use of the Amstrad CPC 664's clock. | ||
+ | 15. Making your pictures move. | ||
+ | 16. Sound effects with the Amstrad CPC 664. | ||
+ | 17. Programs within programs. | ||
+ | 18. Hangman game. | ||
+ | 19. What can I do now with my Amstrad CPC 664. | ||
+ | |||
+ | Appendix 1 - Syntax errors. | ||
+ | Appendix 2 - BASIC statements. | ||
+ | |||
+ | Index. | ||
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</pre> | </pre> | ||
− | [[Category:Books]] | + | [[Category:Books]] [[Category:Book cover]] |
Latest revision as of 04:58, 16 December 2010
Information
Title: | Introducing the Amstrad CPC 664 |
Authors: | Jennifer & Cameron Procter |
Publisher: | Micro Press |
Year: | 1985 |
Pages: | 225 |
ISBN: | 0-7447-0037-X |
Contents
01. Getting to know your Amstrad CPC 664. 02. The computer speaks to you. 03. Concept of a program. 04. Writing your own programs. 05. Storing your programs. 06. Say it in colour. 07. Designing your screen layout. 08. Drawing with your Amstrad CPC 664. 09. Using the computer's memory. 10. Sums with the Amstrad CPC 664. 11. You speak to the computer. 12. Decidion making. 13. Again and again. 14. Making use of the Amstrad CPC 664's clock. 15. Making your pictures move. 16. Sound effects with the Amstrad CPC 664. 17. Programs within programs. 18. Hangman game. 19. What can I do now with my Amstrad CPC 664. Appendix 1 - Syntax errors. Appendix 2 - BASIC statements. Index.