Difference between revisions of "The Amazing Amstrad Omnibus"

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<pre>
 
<pre>
Section One - The Amstrad Graphics Companion
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1. The Amstrad Graphics Companion
Section Two - The Amstrad Disc Companion
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2. The Amstrad Disc Companion
Section Three - Exploring Artificial Intelligence
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3. Exploring Artificial Intelligence
Section Four - Logo-K
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4. Logo-K
Section Five - Entertainment
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5. Entertainment
Section Six - Creating Adventures
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6. Creating Adventures
Section Seven - Structures Programming
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7. Structures Programming
Section Eight - Utility and Practical Programs
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8. Utility and Practical Programs
Section Nine - Crackers and Corkers
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9. Crackers and Corkers
Appendices:
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Appendices
 
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</pre>
  
 
[[Category:Books]]
 
[[Category:Books]]

Revision as of 12:57, 25 October 2006

Frontpage

This book covers many aspects of computing.. General structured programing, basic usage of CP/M, Artificial Intelligence(various games) and the firmware

Author: Martin Fairbanks

1985

415 pages

ISBN: 0 907563 82 1

Contents

1. The Amstrad Graphics Companion
2. The Amstrad Disc Companion
3. Exploring Artificial Intelligence
4. Logo-K
5. Entertainment
6. Creating Adventures
7. Structures Programming
8. Utility and Practical Programs
9. Crackers and Corkers

Appendices