Difference between revisions of "Retro Game Asset Studio"

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(Created page with "= Retro Game Asset Studio = == Introduction == This application allows the creation of various asset types (graphics, sound/music, levels) for retro game platforms (currently Am...")
 
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= Retro Game Asset Studio =
 
= Retro Game Asset Studio =
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[[File:RGAS.png]]
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== Introduction  ==
 
== Introduction  ==
This application allows the creation of various asset types (graphics, sound/music, levels) for retro game platforms (currently Amstrad CPC, ZX Spectrum and Commodore 64). It is a cross development tool in that it will run on a PC and produce output to be consumed by a compiler.
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This application allows the creation of various asset types (graphics, sound/music, levels) for retro game platforms (currently Amstrad CPC, ZX Spectrum and Commodore 64). It is a cross development tool in that it will run on a PC and produce output to be consumed by a compiler (such as WinAPE for the PC or MAXAM on the CPC).
  
 
It is free and open source. It is also a work in progress so some features may be incomplete and/or buggy.
 
It is free and open source. It is also a work in progress so some features may be incomplete and/or buggy.
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This application is an evolution of the [[AMSprite]] program, which will no longer be developed as all its features have been moved to RGAS.
  
 
== Features  ==
 
== Features  ==
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*Includes a basic level editor  
 
*Includes a basic level editor  
 
*Includes a basic sound effects / music tracker (CPC only).  
 
*Includes a basic sound effects / music tracker (CPC only).  
*Cross Platform, run under Windows or Mac/Linux via MONO runtime.
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*Cross Platform, run under Windows or Mac/Linux via MONO runtime (excludes video import for CPC).
*Edit multiple sprites simultaneously in a grid (custom grid columns, any selection of sprites).
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* Runs under Windows RT with [http://forum.xda-developers.com/showthread.php?t=2092158 jailbreak] applied.
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*Edit multiple sprites simultaneously in a grid (custom grid columns, any combination of sprites).
 
*Onion skinning in sprite editor of either other sprites or any image file.
 
*Onion skinning in sprite editor of either other sprites or any image file.
 
*Editor supports standard bitmap editing conventions such as Ctrl+Mouse wheel for zoom etc.
 
*Editor supports standard bitmap editing conventions such as Ctrl+Mouse wheel for zoom etc.
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== Downloads  ==
 
== Downloads  ==
  
Download Windows Installer here:&nbsp; [[Media:RGAS.zip|RGAS.zip]]&nbsp;0.9 (Requires [http://www.microsoft.com/downloads/details.aspx?FamilyID=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&displaylang=en .Net Framework 3.5]) <br>
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The most recent release of RGAS is included with the CPCTelera development suite which can be downloaded [https://github.com/lronaldo/cpctelera here].
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Mono/Wine/Windows standalone portable executable: [[Media:RGAS.zip|RGAS.zip]]&nbsp;1.2.5 released 29/Jan/17 (Requires .Net Framework 4.0) <br>
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== Project ==
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If you have any bugs or feedback, or you'd like to contribute (and know .Net reasonably well), please contact me, lachlankeown @t gmail or [http://www.facebook.com/lachlankeown Facebook].
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CPC Wiki forum discussion [http://www.cpcwiki.eu/forum/programming/retro-game-asset-studio-beta/ here].
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[[Category:Applications]][[Category:CrossDev]] [[Category:Graphic]] [[Category:CPC Plus]]

Latest revision as of 03:40, 29 January 2017

Retro Game Asset Studio

RGAS.png

Introduction

This application allows the creation of various asset types (graphics, sound/music, levels) for retro game platforms (currently Amstrad CPC, ZX Spectrum and Commodore 64). It is a cross development tool in that it will run on a PC and produce output to be consumed by a compiler (such as WinAPE for the PC or MAXAM on the CPC).

It is free and open source. It is also a work in progress so some features may be incomplete and/or buggy.

This application is an evolution of the AMSprite program, which will no longer be developed as all its features have been moved to RGAS.

Features

  • Uses a common editor for all target platforms.
  • View sprite animation preview at any frame rate
  • Edit hardware sprites for CPCPlus, with custom palette
  • Export to multiple languages per platform. (e.g. 3 targets are supported for CPC: MAXAM assembler, C, and Basic).
  • Import any image file and convert to bitmap with fine control over brightness, contrast and dithering. Includes palette optimisation.
  • Import any video file and generate an assembly program to replicate (CPC only).
  • Export a blank image with indexed amstrad palette for editing in external paint program. Can be reimported.
  • Includes a full test program to see your sprites in action (CPC only).
  • Includes a basic level editor
  • Includes a basic sound effects / music tracker (CPC only).
  • Cross Platform, run under Windows or Mac/Linux via MONO runtime (excludes video import for CPC).
  • Runs under Windows RT with jailbreak applied.
  • Edit multiple sprites simultaneously in a grid (custom grid columns, any combination of sprites).
  • Onion skinning in sprite editor of either other sprites or any image file.
  • Editor supports standard bitmap editing conventions such as Ctrl+Mouse wheel for zoom etc.
  • Handles attribute blocks for Spectrum/C64 bitmaps.
  • Sprite rotation.

Downloads

The most recent release of RGAS is included with the CPCTelera development suite which can be downloaded here.

Mono/Wine/Windows standalone portable executable: RGAS.zip 1.2.5 released 29/Jan/17 (Requires .Net Framework 4.0)

Project

If you have any bugs or feedback, or you'd like to contribute (and know .Net reasonably well), please contact me, lachlankeown @t gmail or Facebook.

CPC Wiki forum discussion here.