Difference between revisions of "The Amazing Amstrad Omnibus"

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[[Image:Amstrad omnibut frontpage.jpg|right|thumb|250px|Frontpage]]
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[[Image:The Amazing Amstrad Omnibus (Interface Publications) Front Coverbook.jpg|right|thumb|250px|Frontpage]]
 
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[[Image:Amstrad users omnibus.png|right|thumb|252px|Frontpage]]
  
 
This book covers many aspects of computing.. General structured programing,
 
This book covers many aspects of computing.. General structured programing,
 
basic usage of [[CP/M]], Artificial Intelligence(various games) and the
 
basic usage of [[CP/M]], Artificial Intelligence(various games) and the
[[firmware]]
+
[[firmware]]. It was also known as the Amstrad Users Omnibus.
  
  
 
== Information ==
 
== Information ==
 +
 
{|{{Prettytable|width: 700px; font-size: 2em;}}
 
{|{{Prettytable|width: 700px; font-size: 2em;}}
  
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|Authors:|| Martin Fairbanks
 
|Authors:|| Martin Fairbanks
 
|-
 
|-
|Publiser:|| Interface Publications
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|Publisher:|| [[Interface Publications]]
 
|-
 
|-
 
|Year:|| 1985
 
|Year:|| 1985
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|Pages:|| 415
 
|Pages:|| 415
 
|-
 
|-
|ISBN:|| '''0-907563-82-1'''
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|ISBN:|| ISBN 0-907563-82-1
 
|-
 
|-
 
|}
 
|}
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== Covers ==
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<gallery caption="The Amazing Amstrad Omnibus">
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 +
Image:The Amazing Amstrad Omnibus (Interface Publications) Back Coverbook.jpg|Back Cover
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Image:The Amazing Amstrad Omnibus (Interface Publications) Left Coverbook.jpg|Left Cover
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Image:The Amazing Amstrad Omnibus (Interface Publications) Front Coverbook.jpg|Front Cover
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</gallery>
  
 
== Contents ==
 
== Contents ==

Latest revision as of 12:46, 15 September 2016

Frontpage
Frontpage

This book covers many aspects of computing.. General structured programing, basic usage of CP/M, Artificial Intelligence(various games) and the firmware. It was also known as the Amstrad Users Omnibus.


Information

Title: The Amazing Amstrad Omnibus
Authors: Martin Fairbanks
Publisher: Interface Publications
Year: 1985
Pages: 415
ISBN: ISBN 0-907563-82-1

Covers

Contents


1. The Amstrad Graphics Companion.
2. The Amstrad Disc Companion.
3. Exploring Artificial Intelligence.
4. Logo-K.
5. Entertainment.
6. Creating Adventures.
7. Structures Programming.
8. Utility and Practical Programs.
9. Crackers and Corkers.

Appendices.