Difference between revisions of "Prehistorik 2"

From CPCWiki - THE Amstrad CPC encyclopedia!
Jump to: navigation, search
m (Box Photos)
(Links)
 
(5 intermediate revisions by 4 users not shown)
Line 4: Line 4:
 
==Gameplay==
 
==Gameplay==
  
Prehistorik 2 was well produced, being one of the latest Amstrad 8 bit production.
+
Prehistorik 2 was well produced being one of the latest Amstrad 8 bit production.
  
It is a classical Platform Game, with horizontal and Vertical scrollings.
+
It is a classical Platform Game  with horizontal and vertical scrolling.
  
Graphics clearly show a 16bit based crossdev origin.
+
Graphics clearly show a 16bit based cross development origin.
  
And the PLUS extra capabilities mode, as this game works on CPC and PLUS, clearly display the many differences or common share of the 2 generations capabilities.
+
This game works on CPC and Plus and has a special plus version which clearly displays the differences and commonality of the capabilities of the 2 generations.
  
Yet it was perhaps a bit too much as the game is quite sluggish too.
+
Yet perhaps it was showing too much as the game is quite sluggish.
  
It is also notable that the game is unfinished, as it features only 2 complete levels compared to 16 bit version, and was probably rushed to the release as so many Amstrad productions of the late era.
+
It is also notable that the game has less levels than the 16 bit versions with only 2 complete levels and was probably a rushed release as so many Amstrad productions of the late era.
  
== Video contents ==
+
== Technical ==
 +
 
 +
Title screen uses 32KB mode overscan. Game uses rupture technique to split the screen into a scrolling section and a section with a panel.
 +
 
 +
There are 3 special versions selectable:
 +
 
 +
* Standard version
 +
* Special version 1
 +
* Special version 2
 +
 
 +
These versions differ by their use of R3 to improve horizontal scrolling and vertical/horizontal sync timings.
 +
 
 +
Then you can choose 64KB version, 128K version with enhancements or Plus version.
 +
 
 +
=== 64KB vs 128KB ===
 +
 
 +
* 64KB version doesn't have a status panel.
 +
 
 +
=== Standard version ===
 +
 +
* R3 changes between &0c and &05 when scrolling to make the smoother R3 horizontal scroll.
 +
* R2 is &32
 +
 
 +
=== Special version 1 ===
 +
 
 +
* R3 = &8e on the title screen
 +
* Game switches between &0C and &8E. R3 is not used to improve the horizontal scroll.
 +
* R2 is &32
 +
 
 +
=== Special versión 2 ===
 +
 
 +
* R3 = &8e on the title screen
 +
* Game switches between &0C and &8E. R3 is not used to improve the horizontal scroll.
 +
* R2 is &31
 +
 
 +
== Videos ==
  
 
This video shows Prehistorik 2 running live on the Amstrad CPC.
 
This video shows Prehistorik 2 running live on the Amstrad CPC.
Line 28: Line 63:
 
{{#ev:youtube|hadm3xRoEcQ|300}}
 
{{#ev:youtube|hadm3xRoEcQ|300}}
 
Longlplays on Amstrad CPC (old) courtesy of Axelino.
 
Longlplays on Amstrad CPC (old) courtesy of Axelino.
 +
 +
{{#ev:youtube|5tK8zjAdbyc|340}}
  
 
== Files from Prehistorik 2 ==
 
== Files from Prehistorik 2 ==
Line 59: Line 96:
 
* {{CPCPower|1682}}
 
* {{CPCPower|1682}}
  
[[Category:Games]]
 
[[Category:Video contents]]
 
 
[[Category:CPC Plus]][[Category:CPC Plus Games]]
 
[[Category:CPC Plus]][[Category:CPC Plus Games]]
[[Category:Game Map]]
 
 
[[Category:Extended RAM Software]]
 
[[Category:Extended RAM Software]]
 +
[[Category:Games]]
 +
[[Category:Game Map]]
 +
[[Category:PC port]]
 +
[[Category:Platform]][[Category:Games 1993]]
 +
[[Category:Video contents]]

Latest revision as of 12:14, 25 November 2015

Prehistorik 2, a game published by Titus Software, was coded by Elmar Krieger (EGS). The In-Game-Music was composed by Kangaroo MusiQue of HJT


Gameplay

Prehistorik 2 was well produced being one of the latest Amstrad 8 bit production.

It is a classical Platform Game with horizontal and vertical scrolling.

Graphics clearly show a 16bit based cross development origin.

This game works on CPC and Plus and has a special plus version which clearly displays the differences and commonality of the capabilities of the 2 generations.

Yet perhaps it was showing too much as the game is quite sluggish.

It is also notable that the game has less levels than the 16 bit versions with only 2 complete levels and was probably a rushed release as so many Amstrad productions of the late era.

Technical

Title screen uses 32KB mode overscan. Game uses rupture technique to split the screen into a scrolling section and a section with a panel.

There are 3 special versions selectable:

  • Standard version
  • Special version 1
  • Special version 2

These versions differ by their use of R3 to improve horizontal scrolling and vertical/horizontal sync timings.

Then you can choose 64KB version, 128K version with enhancements or Plus version.

64KB vs 128KB

  • 64KB version doesn't have a status panel.

Standard version

  • R3 changes between &0c and &05 when scrolling to make the smoother R3 horizontal scroll.
  • R2 is &32

Special version 1

  • R3 = &8e on the title screen
  • Game switches between &0C and &8E. R3 is not used to improve the horizontal scroll.
  • R2 is &32

Special versión 2

  • R3 = &8e on the title screen
  • Game switches between &0C and &8E. R3 is not used to improve the horizontal scroll.
  • R2 is &31

Videos

This video shows Prehistorik 2 running live on the Amstrad CPC.

{{#ev:youtube|MavWmgzr2P8}} The Amstrad PLUS version, displaying its sweet intro music and the large range of Greys the CPC lacked, achieving a 16bit flavour.

Yet the intro page seems inferior to it's CPC (old) counterpart, due to a poor choice of inks/colours.

{{#ev:youtube|JSBLZtFxnX0|300}} {{#ev:youtube|hadm3xRoEcQ|300}} Longlplays on Amstrad CPC (old) courtesy of Axelino.

{{#ev:youtube|5tK8zjAdbyc|340}}

Files from Prehistorik 2

Game map

Music

Box Photos

(provided by Beaker)

Links