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Prehistorik 2

885 bytes added, 12:46, 24 June 2014
==Gameplay==
Prehistorik 2 was well produced, being one of the latest Amstrad 8 bit production.
It is a classical Platform Game, with horizontal and Vertical scrollingsvertical scrolling.
Graphics clearly show a 16bit based crossdev cross development origin.
And the PLUS extra capabilities mode, as this This game works on CPC and PLUS, Plus and has a special plus version which clearly display displays the many differences or common share and commonality of the capabilities of the 2 generations capabilities.
Yet perhaps it was perhaps a bit showing too much as the game is quite sluggish tooIt is also notable that the game has less levels than the 16 bit versions with only 2 complete levels and was probably a rushed release as so many Amstrad productions of the late era. == Technical == Title screen uses 32KB mode overscan. Game uses rupture technique to split the screen into a scrolling section and a section with a panel. There are 3 special versions selectable: * Standard version* Special version 1* Special version 2 These versions differ by their use of R3 to improve horizontal scrolling and vertical/horizontal sync timings. Then you can choose 64KB version, 128K version with enhancements or Plus version. === Standard version === * R3 changes between &0c and &05 when scrolling to make the smoother R3 horizontal scroll.* R2 is &32 === Special version 1 === * R3 = &8e on the title screen* Game switches between &0C and &8E. R3 is not used to improve the horizontal scroll.* R2 is &32 === Special version 1 === * R3 = &8e on the title screen* Game switches between &0C and &8E. R3 is not used to improve the horizontal scroll.* R2 is &31
It is also notable that the game is unfinished, as it features only 2 complete levels compared to 16 bit version, and was probably rushed to the release as so many Amstrad productions of the late era.
== Video contents ==
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