Difference between revisions of "Nonterraqueous 2 (Soul of a Robot)"
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== Information == | == Information == | ||
{|{{Prettytable|width: 700px; font-size: 2em;}} | {|{{Prettytable|width: 700px; font-size: 2em;}} | ||
− | |Title:|| '''Nonterraqueous 2''' | + | |Title:|| '''Soul of a Robot (Nonterraqueous 2)''' |
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− | |Written by:|| Stephen | + | |Written by:|| [[Stephen Curtis]] |
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− | |Company:|| [[Mastertronic]] | + | |Company:|| [[Action Byte Ltd]] / [[Mastertronic]] |
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|Type:|| Arcade / Platform | |Type:|| Arcade / Platform | ||
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* [http://www.cpcwiki.eu/index.php/File:Amtix_03_Page_055.jpg Amtix hint] | * [http://www.cpcwiki.eu/index.php/File:Amtix_03_Page_055.jpg Amtix hint] | ||
* [http://cpcwiki.eu/imgs/b/b2/Amstrad_Action005_78.jpg Amstrad Action hints] | * [http://cpcwiki.eu/imgs/b/b2/Amstrad_Action005_78.jpg Amstrad Action hints] | ||
+ | * [ftp://ftp.worldofspectrum.org/pub/sinclair/games-maps/s/SoulOfARobot_2.png Game Map] | ||
== Download == | == Download == | ||
* [http://tacgr.emuunlim.com/downloads/filedetail.php?recid=831 The Amstrad CPC Games Resource] | * [http://tacgr.emuunlim.com/downloads/filedetail.php?recid=831 The Amstrad CPC Games Resource] |
Latest revision as of 17:24, 16 October 2013
Nonterraqueous 2 (Soul of a Robot) is a game from Mastertronic
Contents
Information
Title: | Soul of a Robot (Nonterraqueous 2) |
Written by: | Stephen Curtis |
Company: | Action Byte Ltd / Mastertronic |
Type: | Arcade / Platform |
Year: | 1985 |
Plot
Set in the aftermath of the failed attempt to destroy the evil computer (Nonterraqueous) - the evil computer has become extremely unstable and could self-destruct and destroy the entire planet as well! The people have built a robot which has the mind of a man and a built-in bomb which will only explode when you reach the evil computers lair (which is somewhere in this 256 screen - 3 section labyrinth).
This game is the sequel to Nonterraqueous. It is followed by Into Oblivion.
Game Play
You control a robot around a 16 x 16 labyrinth looking for the the evil computer - in order to do this you need to navigate past obstacles and robotic protectors. As this maze is broken up into sections, you need to find a key and then a transporter room to move to the next section. To move around you can walk, fly and jump - all have uses depending on the layout of the current room you are in. Killing robotic protectors increases your 'Psyche' and flying decreases it. You can fall as well, so be careful. You start with 5 lives and when your 'Psyche' runs out, you lose a life.