Difference between revisions of "Pac-Mania"
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A classic Arcade Port from the acclaimed Namco's Pac-Mania. | A classic Arcade Port from the acclaimed Namco's Pac-Mania. | ||
− | Yet it was also a [[Speccy Port | + | Yet it was also a [[Speccy Port]] of death. |
== Information == | == Information == | ||
Line 35: | Line 35: | ||
==Cure== | ==Cure== | ||
− | Let's dream about how this game should have been. | + | Let's dream about how this game should have been done. |
− | [[File:Recolored pacmania1.png]] | + | [[File:Pacmania title redone.png]][[File:Recolored pacmania1.png]] |
Latest revision as of 07:42, 26 October 2012
A classic Arcade Port from the acclaimed Namco's Pac-Mania.
Yet it was also a Speccy Port of death.
Information
Title: | Pac-Mania |
Company: | Grandslam |
Type: | isometric PacMan |
Year: |
Editor : Grandslam
Editor in spain : Zafiro Software
Program Code by : Shaun HOLLINGWORTH, Peter HARRAP, Craig GRIST Graphics by : Jason WILSON Music Arranged by : Ben DAGLISH
Screenshots
Notice the attributed colours artefacts in the intro page and in game's HUD, a delightful and typical signature from the ZX Spectrum origin.
Notice also how the game manages to display 6 colours on screen yet remains mono-colour in the playfield. This heavy raster use may also be a cause of sluggishness.
Cure
Let's dream about how this game should have been done.